You cannot buy this highly customizable unit from the shelf so getting a picture of a good one was hard! This is an image of a hobbyist's unit on Instagram. They look amazing!
Hello everyone! Zak Ludick here from Cape Town, South Africa and this is a Warhammer 40k - The Great Unit Review Wheel! post!
Now known as the Unit Review Library!
What is it all about? It is not there to just give a stat. It is there to give MY review of the unit!
Also this has become quite the Challenge! With so many units to review in the game the consensus in the hobby community is that I will not have enough time to review all of the Datasheets before the new edition of Warhammer 40,000 came out.
I should have started when 10th edition launched!
428 days since the start of 10th Edition.
This is Review #116, I am 312 reviews behind!
Not picking randomly at the moment, need to finish Imperial Agents and Deathwatch before they change as explained Here
Deathwatch, Fortis Kill Team
10th Edition Index
Deathwatch, Fortis Kill Team
10th Edition Index
A Fortis Killteam is a variable Deathwatch team of Intercessors, Assault Intercessors, Hellblasters and Outriders.
It is one of the unit selections that does not come in a box but you can cobble it together from other units.
You either pay 115pts for a 5 man squad of Intercessors.
Or you pay 230pts for the following options, but you are restricted to a maximum of 10 models:
1x Intercessor (Sergeant)
4-9 Intercessors
0-4 Assault Intercessors
0-4 Intercessors with plasma incinerators(Hellblasters)
0-2 Killteam Outriders
Let's start with their base stats.
Stats
All the Infantry:
Movement 6"
Toughness 4
Save 3+(armor/invul/Feel No Pain)
Wounds 2
Ld 6+
OC 1
Outriders:
Movement 12"
Toughness 5
Save 3+(armor/invul/Feel No Pain)
Wounds 4
Ld 6+
OC 2
Weapons
Options
As is usual with Kill Teams... there are a lot of options. I will try summarize:
One Intercessor can replace his bolt rifle for a Astartes Chainsword or Long Vigil Melee Weapon.
One Intercessor can replace his bolt rifle for a hand flamer, plasma pistol, Astartes Chainsword or Long Vigil Melee Weapon
For every 5 models, a Bolt File can be replaced with a Long Vigil Ranged Weapon
The Hellblasters can replace their bolt pistol with plasma pistols.
Ranged:
Bolt Pistol
Range 12", 1 Attack, Hitting on 3+, S4, Ap 0, 1 Damage each
Pistol (Can be fired while in engagement range of enemy units as long as you shoot that unit.)
Heavy Bolt Pistol
Range 18", 1 Attack, Hitting on 3+, S4, Ap -1, 1 Damage each
Pistol (Can be fired while in engagement range of enemy units as long as you shoot that unit.)
Plasma Pistol – Standard firing option
Range 12", 1 Attack, Hitting on 3+, S7, Ap -2, 1 Damage each
Pistol (Can be fired while in engagement range of enemy units as long as you shoot that unit.)
Plasma Pistol – Overcharged firing option
Range 12", 1 Attack, Hitting on 3+, S8, Ap -3, 2 Damage each
Pistol (Can be fired while in engagement range of enemy units as long as you shoot that unit.)
Hazardous (After using this weapon, roll a dice, on a 1 that model takes 3 Mortal Wounds.)
Hand Flamer
Range 12", D6 Attacks, Hits Automatically, S3, Ap 0, 1 Damage each
Pistol (Can be fired while in engagement range of enemy units as long as you shoot that unit.)
Torrent (Roll a D6 for number shot, these automatically wound)
Ignores cover (The target never gets benefit of cover.)
Bolt Rifle
Range 24", 2 Attacks, Hitting on 3+, S4, Ap 1, 1 Damage each
Assault (Unit can Advance and shoot this weapon)
Heavy (When this unit remains stationary, add +1 to Hit rolls)
Long Vigil Ranged Weapon
Range 24", 1 Attack, Hitting on 3+, S4, Ap 0, 1 Damage each
Rapid Fire 1 (Get 1 Additional attack at half range of 12")
Devastating Wounds (Critical Wounds, rolling a 6 to Wound, cause Mortal Wounds)
Anti-Infantry 4+ (Causes Critical Wounds against Infantry on a 4+ and thus triggers Devastating Wounds.)
Plasma Incinerator – Standard Firing option
Range 24", 2 Attacks, Hitting on 3+, S7, Ap -2, 1 Damage each
Assault (Unit can Advance and shoot this weapon)
Heavy (When this unit remains stationary, add +1 to Hit rolls)
Plasma Incinerator – Overcharged Firing option
Range 24", 2 Attacks, Hitting on 3+, S8, Ap -3, 2 Damage each
Assault (Unit can Advance and shoot this weapon)
Heavy (When this unit remains stationary, add +1 to Hit rolls)
Hazardous (After using this weapon, roll a dice, on a 1 that model takes 3 Mortal Wounds.)
Twin Bolt Rifle
Range 24", 2 Attacks, Hitting on 3+, S4, Ap 1, 1 Damage each
Twin-linked (Re-roll Wound rolls)
Melee:
Close Combat Weapon
3 Attacks, Hitting on 3+, S4, Ap 0, 1 Damage each
Astarted Chainsword
4 Attacks, Hitting on 4+, S4, Ap -1, 1 Damage each
Long Vigil Melee Weapon
3 Attacks, Hitting on 3+, S5, Ap -2, 1 Damage each
Abilities
Fortis Doctrines
When their target is below-Half strength, they add 1 to the to Hit rolls.
Thoughts
This Team is a bit strange. I don't think I would ever play the 5 man team. Its too expensive and getting a +1 to Hit on a half dead infantry unit is... terrible.
Mixed squad I would go 2 bikes, Sergeant with Long Vigil Melee Weapon, 4 Hellblasters, 2 guys with Long Vigil Ranged Weapons and one guy with a Hand Flamer.
Gives you a decent bit of light and heavy infantry and you can certain!
That makes 7 Deathwatch Datasheets Reviewed putting them on 63.63% Completed! The total Completed is 11.94% Complete! Can I review them all?!
Thank you for reading!
Warhammer Review Library
Alphabetical List
Faction | Unit | Review Number |
---|---|---|
Adeptus Custodes | Prosecutors | #1 |
Adeptus Custodes | Knight-Centura | #54 |
Adeptus Custodes | Shield-Captain | #61 |
Adeptus Custodes | Shield-Captain in Allarus Terminator Armor | #70 |
Adeptus Custodes | Trajann Valoris | #40 |
Adeptus Mechanicus | Archaeopter Fusilave | #13 |
Adeptus Mechanicus | Archaeopter Stratoraptor | #14 |
Adeptus Mechanicus | Archaeopter Transvector | #15 |
Adeptus Mechanicus | Belisarius Cawl | #53 |
Adeptus Mechanicus | Corpuscarii Electro-Priests | #97 |
Adeptus Mechanicus | Onager Dunecrawler | #110 |
Adeptus Mechanicus | Serberys Raiders | #55 |
Adeptus Mechanicus | Serberys Sulphurhounds | #56 |
Adeptus Mechanicus | Technoarcheologist | #104 |
Aeldari | Guardian Defenders | #64 |
Aeldari | Maugan Ra | #87 |
Aeldari | Night Spinner | #65 |
Aeldari | Shadowseer | #80 |
Aeldari | Prince Yriel | #92 |
Astra Militarum | Kasrkin | #60 |
Astra Militarum | Tank Commander | #90 |
Astra Militarum | Wyvern | #81 |
Black Templars | Black Templars Gladiator | #102 |
Black Templars | High Marshall Helbrecht | #38 |
Black Templars | Marshall | #46 |
Black Templars | The Emperor's Champion | #63 |
Blood Angels | Baal Predator | #2 |
Blood Angels | Gabriel Seth | #66 |
Blood Angels | Lemartes | #32 |
Blood Angels | Sanguinary Guard | #93 |
Chaos Daemons | Beasts of Nurgle | #98 |
Chaos Daemons | Daemonettes | #29 |
Chaos Daemons | Lord of Change | #75 |
Chaos Daemons | Nurglings | #82 |
Chaos Knights | Knight Abominant | #94 |
Chaos Knights | War Dog Brigands | #30 |
Chaos Knights | War Dog Executioners | #31 |
Chaos Knights | War Dog Huntsman | #77 |
Chaos Space Marines | Abbadon the Despoiler | #50 |
Chaos Space Marines | Haarken Worldclaimer | #41 |
Chaos Space Marines | Khorne Lord of Skulls | #37 |
Dark Angels | Asmodai | #16 |
Dark Angels | Azrael | #17 |
Dark Angels | Belial | #4 |
Dark Angels | Deathwing Knights | #20 |
Dark Angels | Deathwing Terminator Squad | #99 |
Dark Angels | Lazarus | #62 |
Dark Angels | Land Speeder Vengeance | #101 |
Death Guard | Biologus Putrifier | #5 |
Death Guard | Blightlord Terminators | #10 |
Death Guard | Chaos Lord | #36 |
Death Guard | Lord of Contagion | #52 |
Death Guard | Tallyman | #39 |
Death Guard | Malignant Plaguecaster | #71 |
Deathwatch | Corvus Blackstar | #72 |
Deathwatch | Deathwatch Terminator Squad | #112 |
Deathwatch | Source | #114 |
Deathwatch | Proteus Killteam | #57 |
Deathwatch | Spectrus Kill Team | #73 |
Deathwatch | Veteran Bike Squad | #84 |
Drukhari | Grotesques | #45 |
Drukhari | Haemonculus | #8 |
Drukhari | Raider | #35 |
Drukhari | Scourges | #7 |
Genestealer Cults | Aberants | #47 |
Genestealer Cults | Hybrid Metamorphs | #58 |
Genestealer Cults | Reductus Saboteur | #33 |
Grey Knights | Brother Captain | #25 |
Grey Knights | Grand Master | #48 |
Grey Knights | Strike Squad | #51 |
Imperial Agents | Callidus Assassin | #9 |
Imperial Agents | Culexus Assassin | #69 |
Imperial Agents | Eversor Assassin | #105 |
Imperial Agents | Exaction Squad | #111 |
Imperial Agents | Imperial Navy Breachers | #113 |
Imperial Agents | Inquisitor | #115 |
Imperial Agents | Vigilant Squad | #26 |
Imperial Knights | Canis Rex | #76 |
Imperial Knights | Armiger Helverin | #22 |
Imperial Knights | Armiger Warglaive | #43 |
Imperial Knights | Knight Castellan | #83 |
Leagues of Votann | Brôkhyr Iron-master | #27 |
Leagues of Votann | Brôkhyr Thunderkyn | #78 |
Leagues of Votann | Cthonian Beserks | #86 |
Leagues of Votann | Sagitaur | #3 |
Leagues of Votann | Ûthar the Destined | #44 |
Necrons | Obelisk | #11 |
Orks | Battlewagon | #34 |
Orks | Hunta Rig | #28 |
Orks | Zodgrod Wortsnagga | #89 |
Space Marines | Kayvaan Shrike | #23 |
Space Marines | Marneus Calgar | #42 |
Space Marines | Razorback | #21 |
Space Marines | Vanguard Veteran Squad with Jump Packs | #103 |
Space Wolves | Arjac Rockfist | #68 |
Space Wolves | Fenrisian Wolves | #91 |
Space Wolves | Wolf Guard | #74 |
T'au Empire | Breacher Team | #88 |
T'au Empire | Darkstrider | #12 |
T'au Empire | Kroot Carnivore Squad | #19 |
T'au Empire | Pathfinder Team | #79 |
T'au Empire | Piranhas | #107 |
T'au Empire | Razorshark Strike Fighter | #95 |
T'au Empire | Stealth Battlesuits | #67 |
Thousand Sons | Ahriman | #108 |
Thousand Sons | Ahriman on Disc of Tzeentch | #109 |
Thousand Sons | Exalted Sorcerer | #59 |
Thousand Sons | Magnus the Red | #49 |
Tyranids | Barbgaunts | #6 |
Tyranids | Lictor | #106 |
Tyranids | Raveners | #96 |
Tyranids | Screamer Killer | #24 |
World Eaters | Lord Invocatus | #100 |
World Eaters | World Eaters Chaos Spawn | #18 |
World Eaters | World Eaters Daemon Prince | #85 |
Thank you for reading!
** Images in this post are from the Warhammer app.
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Cheers!
@zakludick