Warhammer 40k - Unit Review Library 113 - Imperial Agents, Imperial Navy Breachers

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Hello everyone! Zak Ludick here from Cape Town, South Africa and this is a Warhammer 40k - The Great Unit Review Wheel! post!

Now known as the Unit Review Library!

What is it all about? It is not there to just give a stat. It is there to give MY review of the unit!

Also this has become quite the Challenge! With so many units to review in the game the consensus in the hobby community is that I will not have enough time to review all of the Datasheets before the new edition of Warhammer 40,000 came out.

I should have started when 10th edition launched!
423 days since the start of 10th Edition.
This is Review #113, I am 310 reviews behind!

Not picking randomly at the moment, need to finish Imperial Agents and Deathwatch before they change as explained Here

Imperial Agents, Imperial Navy Breachers

10th Edition Index

You can watch the Imperial Battleships offload all their ground assault troops on a planet and then try to attack and board the ship, you would not find it empty. For every size of vessel, there is an appropriate number of Navy Crew and teams of trained soldiers who call those vessels home.

These soldiers can also be used on the offense if say, the enemy sets most of their soldiers to attack and leave the ship with too few defenders, then these troopers would board the enemy vessel.

It is 105pts to field this unit, they cost $62.50 and can be used in Killteam as well!

Stats

Movement 6"
Toughness 3
Save 4+(armor/invul/Feel No Pain)
Wounds 1
Ld 8+
OC 2

Weapons

One Navis Armsman is armed with a Navis Las Volley, or Plasmagun or Meltagun.

One other Armsman is armed with a Navis Heavy Shotgun and Endurant Shield.

The Sergeant-at-Arms can have an Auto Pistol and Chainsword or Bolt Pistol and Power Sword. (Power Sword is better)

Then another guy can have an Auto Pistol and Powersword (Not confusing at all)

One more guy can add to his other weapons a Demolitions Charge and Grenade Belt.

One more can can have an Auto Pistol and Chainfist!

The rest (5 guys) all have Navis Shotguns and Close Combat Weapons.

Ranged:

Navis shotgun

Range 12", 2 Attacks, Hitting on 4+, S4, Ap 0, 1 Damage each
Assault (The unit can Advance and Shoot)

Navis Heavy Shotgun

Range 12", 4 Attacks, Hitting on 4+, S4, Ap 0, 1 Damage each
Assault (The unit can Advance and Shoot)

Navis Las Volley

Range 18", 4 Attacks, Hitting on 4+, S6, Ap 0, 1 Damage each

Meltagun

Range 12", 1 Attack, Hitting on 4+, S9, Ap -4, D Damage each
Melta 2 (When shooting from half range of 6", Add 2 to Damage)

Plasmagun - Standard firing option

Range 24", 1 Attack, Hitting on 4+, S7, Ap -1, 1 Damage each
Rapid Fire 1 (When shooting at half range of 12", add 1 Attack)

Plasmagun - Overcharge firing option

Range 24", 1 Attack, Hitting on 4+, S8, Ap -2, 2 Damage each
Rapid Fire 1 (When shooting at half range of 12", add 1 Attack)
Hazardous (One a roll of a 1, take 3 Mortal Wounds)

Autopistol

Range 12", 1 Attack, Hitting on 4+, S3, Ap 0, 1 Damage each
Pistol (Can shoot this weapon even if you are in engagement range of an enemy - at that enemy only)

Bolt Pistol

Range 12", 1 Attack, Hitting on 4+, S4, Ap 0, 1 Damage each
Pistol (Can shoot this weapon even if you are in engagement range of an enemy - at that enemy only)

Demolition Charge

Range 6", D6+3 Attacks, Hitting on 4+, S12, Ap -2, 2 Damage each
Hazardous (One a roll of a 1, take 3 Mortal Wounds)
Assault (The unit can Advance and Shoot)
Blast (Add 1 attack for every 5 models in the enemy unit rounding down)
One Shot (Can only shoot this weapon once per game)

Melee:

Power Sword

2 Attacks, Hitting on 4+, S4, Ap -2, 1 Damage each

Close Combat Weapon

1 Attack, Hitting on 4+, S3, Ap 0, 1 Damage each

Chainsowrd

3 Attack, Hitting on 4+, S3, Ap 0, 1 Damage each

Chain Fist

1 Attack, Hitting on 4+, S6, Ap -2, 2 Damage each
Anti-Vehicle 3+(Critically Wounds a Vehicle on a 3+ to Wound)

Abilities

Breaching Team

This unit Re-rolls Wound rolls of a 1. If the enemy is near an Objective, Re-Roll to Wound instead!.

Wargear Abilities

Endurant Shield

The Bearer gets +4 Invul Save.

Grenade Belts

The Bearer has the Smoke Keyword and when this unit uses the Grenade Strat, roll an additional D6 for the Grenades!

Thoughts

Not a bad unit. I like their special ability. It makes them decent at doing extra damage and taking over enemy objectives.

That makes 6 Imperial Agents Datasheets Reviewed putting them on 35.2% Completed! The total Completed is 11.63% Complete! Can I review them all?!

Thank you for reading!

Warhammer Review Library

Alphabetical List

FactionUnitReview Number
Adeptus CustodesProsecutors#1
Adeptus CustodesKnight-Centura#54
Adeptus CustodesShield-Captain#61
Adeptus CustodesShield-Captain in Allarus Terminator Armor#70
Adeptus CustodesTrajann Valoris#40
Adeptus MechanicusArchaeopter Fusilave#13
Adeptus MechanicusArchaeopter Stratoraptor#14
Adeptus MechanicusArchaeopter Transvector#15
Adeptus MechanicusBelisarius Cawl#53
Adeptus MechanicusCorpuscarii Electro-Priests#97
Adeptus MechanicusOnager Dunecrawler#110
Adeptus MechanicusSerberys Raiders#55
Adeptus MechanicusSerberys Sulphurhounds#56
Adeptus MechanicusTechnoarcheologist#104
AeldariGuardian Defenders#64
AeldariMaugan Ra#87
AeldariNight Spinner#65
AeldariShadowseer#80
AeldariPrince Yriel#92
Astra MilitarumKasrkin#60
Astra MilitarumTank Commander#90
Astra MilitarumWyvern#81
Black TemplarsBlack Templars Gladiator#102
Black TemplarsHigh Marshall Helbrecht#38
Black TemplarsMarshall#46
Black TemplarsThe Emperor's Champion#63
Blood AngelsBaal Predator#2
Blood AngelsGabriel Seth#66
Blood AngelsLemartes#32
Blood AngelsSanguinary Guard#93
Chaos DaemonsBeasts of Nurgle#98
Chaos DaemonsDaemonettes#29
Chaos DaemonsLord of Change#75
Chaos DaemonsNurglings#82
Chaos KnightsKnight Abominant#94
Chaos KnightsWar Dog Brigands#30
Chaos KnightsWar Dog Executioners#31
Chaos KnightsWar Dog Huntsman#77
Chaos Space MarinesAbbadon the Despoiler#50
Chaos Space MarinesHaarken Worldclaimer#41
Chaos Space MarinesKhorne Lord of Skulls#37
Dark AngelsAsmodai#16
Dark AngelsAzrael#17
Dark AngelsBelial#4
Dark AngelsDeathwing Knights#20
Dark AngelsDeathwing Terminator Squad#99
Dark AngelsLazarus#62
Dark AngelsLand Speeder Vengeance#101
Death GuardBiologus Putrifier#5
Death GuardBlightlord Terminators#10
Death GuardChaos Lord#36
Death GuardLord of Contagion#52
Death GuardTallyman#39
Death GuardMalignant Plaguecaster#71
DeathwatchCorvus Blackstar#72
DeathwatchDeathwatch Terminator Squad#112
DeathwatchProteus Killteam#57
DeathwatchSpectrus Kill Team#73
DeathwatchVeteran Bike Squad#84
DrukhariGrotesques#45
DrukhariHaemonculus#8
DrukhariRaider#35
DrukhariScourges#7
Genestealer CultsAberants#47
Genestealer CultsHybrid Metamorphs#58
Genestealer CultsReductus Saboteur#33
Grey KnightsBrother Captain#25
Grey KnightsGrand Master#48
Grey KnightsStrike Squad#51
Imperial AgentsCallidus Assassin#9
Imperial AgentsCulexus Assassin#69
Imperial AgentsEversor Assassin#105
Imperial AgentsExaction Squad#111
Imperial AgentsVigilant Squad#26
Imperial KnightsCanis Rex#76
Imperial KnightsArmiger Helverin#22
Imperial KnightsArmiger Warglaive#43
Imperial KnightsKnight Castellan#83
Leagues of VotannBrôkhyr Iron-master#27
Leagues of VotannBrôkhyr Thunderkyn#78
Leagues of VotannCthonian Beserks#86
Leagues of VotannSagitaur#3
Leagues of VotannÛthar the Destined#44
NecronsObelisk#11
OrksBattlewagon#34
OrksHunta Rig#28
OrksZodgrod Wortsnagga#89
Space MarinesKayvaan Shrike#23
Space MarinesMarneus Calgar#42
Space MarinesRazorback#21
Space MarinesVanguard Veteran Squad with Jump Packs#103
Space WolvesArjac Rockfist#68
Space WolvesFenrisian Wolves#91
Space WolvesWolf Guard#74
T'au EmpireBreacher Team#88
T'au EmpireDarkstrider#12
T'au EmpireKroot Carnivore Squad#19
T'au EmpirePathfinder Team#79
T'au EmpirePiranhas#107
T'au EmpireRazorshark Strike Fighter#95
T'au EmpireStealth Battlesuits#67
Thousand SonsAhriman#108
Thousand SonsAhriman on Disc of Tzeentch#109
Thousand SonsExalted Sorcerer#59
Thousand SonsMagnus the Red#49
TyranidsBarbgaunts#6
TyranidsLictor#106
TyranidsRaveners#96
TyranidsScreamer Killer#24
World EatersLord Invocatus#100
World EatersWorld Eaters Chaos Spawn#18
World EatersWorld Eaters Daemon Prince#85

Thank you for reading!

** Images in this post are from the Warhammer app.

Tag List:
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Cheers!
@zakludick

Hive South Africa

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The unique abilities of the Navy Breachers could really change switch up any battle in your favor man. Would love to see them in action

Indeed. Such cool looking models too. They are really welcome in my collection!

They might be handy at the dock yards
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Yeah, for using a Meltagun to the hull when the customer doesn't pay. 🤣🤣🤣

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