What a weekend! As you've probably noticed, the Bro Bang mini-game went online on Friday. A short report for those interested and a preview of what's to come.
As always, I'm trying to make the content consumable as quickly as possible. Therefore:
The next figure doesn't seem impressive at first. But it is all the more so when you think about it. These 300 rounds were played by:
That is a very good ratio!
But to be honest: 113 Hivians have a CCCEO Access Code and most of these Hivians don't know. this fact. Just a few know that they have because of an AMA or similar. Time to write a post and mention them!
Back to the 16 players. Now of course there are some players who have only played one, two or three rounds. That's perfectly okay - one type of game will probably never appeal to 100 percent of people. Maybe the players didn't have more time at that moment. In any case, I'm happy about every "play", every "Sure, I'll take a look!"
If you do the math: You never reach all the interested parties you could reach. (Some are on vacation, overlook it, ...) Furthermore: Not everyone you reach with your message reacts to it. Those who do react do not all react immediately. Now there are further hurdles, such as the CCCEO Access Code. In the end, I find 16 players who have played almost 300 games and made 13,000 bangs, is impressive.
That's 812,5 bangs per player! On average! An indicator that people like the game. (And I heard not only once that this game makes addicted.) I look very closely at the stats: all natural player behavior so far. Currently officially without any chance of winning, so just for the fun of it, all in all, that's ... not only an indication of a currently very entertaining game, but also a ...
Very important for all of us: without any bigger bugs
I was able to see 2 bugs in the headlights in screenshots taken by players. The players themselves will probably not have noticed the bug.
A few more comments have come from @forykw and @slothlydoesit. My special thanks! Both of them not only had good hints, but also triggered great ideas in me!
Just as an idea: in addition to the ranking for the highest score, we could also have a ranking for the best average, be it points per game or measured by speed. How about a prize for the most active players? What about a place for the funniest game behavior?
In general, observing the game has given me more ideas on how I could improve the game, especially in the area of user experience, and I am very happy to integrate this bit by bit. Some of the feedback I received has already been implemented. In the back of my mind I already have a small reward for those who examine the game so well or give feedback.
I'm not going to announce... But of course I'm working on making sure that you get a summary of the current results here from time to time, even during the testing stage. Once everything is stable, we'll start with events and the season relatively quickly. Events will always run for a week, a season for several months. But more on that later.
I think I'll do a test event, maybe this week, with real prizes.
We have to test things!
Bored enough with text. Play on! So you! I still have a bit of work to do. But be sure: I enjoy seeing you playing at least as much!