Featuring Bronze League Summoner and Monsters in Action!
I'm back with another battle-made secrets post featuring broken arrows. This was from a recent bronze League brawl. I tend to feature brawls more because I think the possibilities are much wider when you add all the Gladius cards in. This battle will feature new rebellion cards in combination with Gladius cards to take a look at how powerful the combinations can be.
CHALLENGE RULES
RULESET: BROKEN ARROW
Description: Units with ranged attacks cannot be used.
Units with 2 types of attack (which include ranged) cannot be used.
Consider utilizing units with Thorns or Magic Reflect, as your opponent will have to use either melee or magic units.
Reasons Why I like it
Sometimes I forget just how powerful rain to text can be, and especially now with cards like Zyriel giving massive weapons trainings to otherwise non-attacking cards means frequently used a lot of arrow of cards. This takes that away and leave the only magic, focusing the details on your best attack strategy and the best counter to your enemies attack. If you remove one of the variables, then your lineup selections have to really be on point where you'll get blown out of the water
The Matchup - Where Rules Sets, Splinters and Mana Collide
The Rule Sets
Watch the Match Here
https://splinterlands.com?p=battle&id=sm_MLvfRxBThVpA2yFvBic8&ref=senstless
MANA: 19
Ruleset: Broken Arrows: Monsters with ranged attack cannot be used.
SPLINTERS: Earth, Life, Death, Dragon
Initial Rule Set and Mana Gameplay Thoughts
- Rulesets
It is a single rule set match, being only broken arrows. From my personal play style I think that broken arrows will most largely impact life and death, although Earth is also strong in the right situations. Given the 19 mana, I think the biggest impact is the removal of VENARI Crystalsmith it is thank you. While there is a new rebellion card with thank you and magic attack, it does cost another mana - Mana
19 minute is really going to limit your options. There's only so many cards you can pick that fits under the cap when four or more of those will be going towards summoner. I think the limited man that will have the biggest impact of the three. - Splinters
Fire and water can both be significant losses here. This rule set would favor fire and it's heavy melee attack romantic cards, while losing water with Djinn Oshannus followed by a tank heel is another classic lineup.
- Summoner UNDERBOSS FABNO
I decided to go 100% all in a melee. If I'm going to do that I'd like to boost my melee a card by 2:00. - **First Position LURKING PUFFER **
Well not emulate tracking card, just two minute cards does provide six health as a buffer to the back row and that's all I need
Second Position FUNGUS FIEND
My second buffer card, is it has 1 meler attack and just has a couple of helpThird Position CHAOS AGENT
Really this is my third buffer card, and by now you can tell that I completely sold out my lineup 100% for KatralbaFourth Position KATRELBA GOBSON
I decided to go all in, boosted with melee, and hope it gets on a roll before it hits the front line. I chose not to use any martyr boosts and just go with some added armor, and heavier melee attacksFifth Position QUEEN MYCELIA
I felt that getting armor was critical as it was likely to face a thorn monster and I need Katralba to survive and start to build its statsSixth Position MYCELIC MORPHOID
Speaking of thorns, it's even better when you add some armor to it so it takes at least two attacks to get through, which is just enough to either kill Katralba or something with ambush.
Opponent Lineup & Match Play
- Summoner IMMORTALIS
Great choice, since this match was either going to be me later magic, it's a excellent choice to both neuter any magic attacks, while also shattering any armor your opponent might have played - QUORA TOWERSHEAD
One of the most powerful cards he came, bloodlust, thank you, now with void and shatter, with a double attack both doing two damage means it's a real threat. If it starts to get knockouts then I'm in trouble - SCREECHING VULTURE
A oldie but goodie card that I forgot about given that I only play modern normally. It's decent speed, flying plus opportunity means it can start to take over those cards that are the weakest - MYCELIC MORPHOID
Just like me, some rear Thorn protection is always a good idea
Round 1
I know most of my monsters are relatively light in health and I'm a little worried before the round starts on how I pulled up. If I can get rolling the two melee boost received from my summoner should be a significant factor. Since the speed kills I am lucky enough to survive Quora first round attack without giving her the best yet. Luckily screeching Vulture takes it out and protects when the next turn. The real fun starts when Katralba secure a double knockout on its double strike. Taking out both of mycelic morphod and screeching vulture. This provides a ridiculous boost to her stance leaving her at 6 melee damage, on a double strike with five health. It's speed has all so been boosted to five which means it is now the fastest monster on the board.
Round 2
While I look completely out matched, it's not usual to see Katralba with a 6 melee damage this early. As the round starts I go first and actually secure The knockout victory on the first attack via double strike. Not sure how that came across, but it took both attacks, delivering 12 damage to knock out Quora. If I was not that lucky, she would have started to trigger bloodlust and up her attacks as well which did not bode well for me. I completely sold out all stats for Katralba.
Thoughts -
This lineup is not balanced whatsoever, but it was built with the sole purpose of trying to boost Katralba as early as possible and start the bloodlust run. Having it deal so much damage or turn was the only way I could think of to get through those higher health monsters with decent speeds. I got lucky with how it played out in the lineup for order to get a double boost in the first round, but I think this might be my favorite brawl lineup for under 20 mana to counter Quora!