.
Concept.
The concept is three easy steps.
- Build a generator.
- Fuel it.
- Let it run.
How you view or interpret what those three things mean, may differ from mine. That's the magic.
This project is acting as a proof of concept. Generator built fueled and running.
On a small scale it shows the power of people working together to improve things for everyone. Regardless of social standing. The benefits are equal to everyone. The equity is equal to input, the effort you put in, is the reward you get. (With random luck on cards selection).
Scale it up. Providing a demand for HBD and HIVE.
Support this project and @stickupmusic with a vote. Improve the value of your cards.
Both accounts support the game https://www.risingstargame.com
What is Rising Star?
A game developed around music.
The game is free to play.
You can earn crypto tokens from the game.
Trading cards are used to provide in game points.
Cards can be purchased in game packs or on various exchanges.
Beginners must level up their avatar to open new missions and then areas.
Missions provide a reward of the game token STARBITS.
Rewards can be used in game to purchase music from original artists around the world.
Rewards may also be withdrawn and exchanged on markets.
Image provided by @stickupboys
Claim.
Holding 18.3. 0.016 to savings.
Held.
Each area of the map will be understandable to you now. Clear the missions and move to the next
You will find that Jux has masterfully made this, not a straight run.
You will be distracted by other area's of the game that will consume part of your effort. Lessons are one of those. Lesson have a cost to complete and though it is affordable and the cost is easy to cover by the game. Each lesson takes one hour and not are not earning from a mission.
The lessons have a cost in STARPRO. The STARPRO cost is determined by tke amount of skill you will gain from the mission.
The Skill you will gain from a mission, is determined by the amount of Luck held on all instrument cards of one genre combined. This would be all of the Guitars. All of the Drums. Or all of a different sort.
Raves.
To make use of the Raves. You will need to have at least one FA card.
Click on the Rave tab and choose your team.
At random times a dancer appears in the Rave. Clicking this dancer has a chance of a STARBITS reward.
The rave also has two other potential rewards for attending the rave.
The team you choose can win at the end of the Rave.
The dance pool reward is released at the end of the Rave.
An FA card should be the goal of any new player to the game.
While touching the topic of a must card. This one is more those who can afford to progress faster. Grinders will need to grind a few levels for these cards.
The XP Booster. Leveling seems to slow down and be done more leisure-ably once level 350 has been hit. The quickest missions to do have been opened by them.
XP Boosters do not stack like fans or luck. The XP is worked on the previous balance of XP gain. A stack of ten 10XP boost card will provide more XP power than one 100 XP boost. You will need more than one 1-xp to have impact.
Special missions.
Each special mission has its own function. Some give out in game merch. Others are for in game function.
This tab also hosts the seasonal missions that come about through the year. Currently running the Halloween event.
In this season These are the cards available to collect.
There are also a range of Crafted cards available from the event. These cards can be minted at any time. The parts for them are only available during the season though.
Music Promoter.
The music promoter is where you place bids on missions to win STARPRO. Successful bids receive a portion of the STARPRO released at the end of the day. The total amount of the STARPRO released is based on the total number of STARBITS used on bids.
The name of the mission.
The current bidder.
The bid in place.
Your bid.
The totals for now and yesterdays total.
If you bid is the highest Your name will appear under Highest Bidder.
You can add STARBITS in the top right.
Festival Mission.
Festival missions change each week. Over the course of 13 weeks you have a chance to collect 13 different cards representing different nations around the world. These 14 cards can then make you one of four cards.
Completing a weekly mission give you the card for that nation. Currently on Luxumbourg. If you run this mission you will gain the Luxumbourg card.
There are 52 cards in total.
Four sets of 13 cards.
Each set of 13 cards can be blended to create a Character card.
Each character card can then be blended to make the The Risers card.
The Risers card can then be blended to a Backstage Pass card and make the Risen card.
Let's not forget the record store. Spend some of those BITS on our artists and support them.
Credits.
Artwork.
@stickupboys.
@thehive and Aria (Opera browser AI).
Card Purchases and transfers are made from.
https://risingstarutils.vexy.host/cheap and https://nftm.art/inventory/star.
Support | Staked | Delegated In. | |
---|---|---|---|
@rsstarpro | - | 1002 | cardtrader |
@stickupcurator | - | 500 | cardtrader |
@trentonlundy1 | - | 500 | cardtrader |
@mateodm03 | - | 70 | cardtrader |
@cardtrader | 558 | 3274 | |
thehive | - | 472 | |
guiltyparties | 275 | cardtrader | |
shadowmask | 53 | cardtrader | |
- | - | - | |
Delegation Out. | - | - | |
Ecency | 50 | - |