This is my third post of a series of how I recommend level up the Rebellion rewards cards, at what minimum level you should try to get the cards so they are useful even in maxed out battles, this is mostly for people that are not sure if they will be able to max out everything, like my case , currently I don´t have much time so I playing just for 2 days them rent my SPS and rest for 7 days, playing just around 4 days per season, so for people like me or players in middle levels that not have so much Glint or for new players this recommendation series should be quite interesting and useful, if someone disagree with the cards levels recommendations showed here, feel free to put yours in the comments what would you recommend on that case, in this way players can check both or more ideas and have more information to make their owns ones.
You can check my first post to see my general strategy that is mostly ignoring the legendary cards and going for the others 3 rarities, you can also check the first posts of cards recommendation, between the first 3 post there are all the commons cards level recommendation:
First: https://peakd.com/splinterlands/@caimanx/splinterlands-rebellion-rewards-cards-recommendations
The last 5 Commons Cards:
Broken Earth Thug
Level 5 besides his 2 damage you want his armor so he can take 1 extra attack, the Cripple is quite good sometimes, if you can you definitely want to use him on max level for his 3 damage, with just 2 damage you will find better options to use most of the times, he has broken on his name but he is not, he can be useful on Modern battles as an extra melee attacker, has quite good stats at max level but in Wild I will chose Maggots over this one even though it has lower stats, it may end with a lot higher health because of his Scavenger ability.
Ujurak Brave
Level 4 you get Silence on that level, this is a mini tank with immunity, there is a better version of this one Harklaw that has Shield, but having extra cards with Immunity can be good for Noxious Fumes plus if an extra ruleset allows melee units to attack from any position using both will give you a huge advantage on that battle.
Nimbledook Explorer
Level 6 You really want the Armored Strike on this one an the extra armor on level 6 is pretty good because of the Armored Strike, this one is not only my favorite common and the one I use more but I also considered the best one of the Common Rebellion Rewards cards, is not only giving the Protect ability the Life really need, you can also give him a Magic attack or another damage type with Weapons Training, but the best part is when the ruleset allows melee units to attack from any position, this one will attack with his Armored Strike will have at least 5 damage on level 6, 6 damage on level 9 and 8 damage with an extra Protect or with the Armored ruleset, but just 6 damage is quite insane for a 4 mana cost unit. The self heal is a little weird on last level but if you can you will definitely want the extra armor on level 9.
Tokatag Conscript
Level 9 now it comes one of my least favorites, basically it doesn´t do anything until level 9, there are betters backline tanks with Thorns, Is an Archer with Sneak, that is quite special, but it stats are quite weak for a 6 mana cost card, the Backfire on last level seams pointless, with it 9 health and Thorns if you use Triage can make it an interesting backline tank against melee.
Ujurak Elder
Level 6 to use it you at least want the Strengthen plus 1 extra health to survive more turn against Magic Reflect, all others levels are not very relevant until the last one when he gets Swiftness, Swiftness + Strengthen for just 3 mana is pretty good plus with Camouflage it more likely will support your team for all the battle, you definitely want to maxed out this one if you can.
Finish all the Commons with this post.
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