This week, I'm sharing my game in Reverse Speed ruleset using Obsidian.
You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.
Ruleset:
Are You Not Entertained?
Reverse Speed
Mana Cap: 51
Elements: All except Fire
This is an Are You Not Entertained? ruleset game so Players may play one additional Gladiator Card per battle.
Gladiator cards possess the Bloodlust ability, and may be purchased with Merits after Joining a Guild.
This is a Reverse Speed ruleset game so Monsters with the lowest Speed attack first and have the highest chance of evading attacks.
Try to pick monsters with 1 speed because they have the best chance of evading Melee and Ranged attacks. Beware of monsters with Enrage and Last Stand, these abilities increase speed when activated
You may also watch battle here.
Summoner: Obsidian
Abilities:
All friendly monsters gain +1 magic damage
Pos 1 Monster: Prismatic Energy
Abilities:
Magic Reflect - When hit with Magic damage, does reduced Magic damage back to the attacker
Deals damage equivalent to the attacker's damage divided by 2, rounded up. The damage is reflected even if the attacker does not hit
Void - Reduced damage from Magic attacks
Attack damage gets halved (rounded up), except attack 1 which deals 0 damage
Pos 2 Monster: Goblin Psychic
Abilities:
Tank Heal - Restores a portion of the Monster in the first position's health each round
Restores 1/3 of the max health, rounded up
Affliction - When a Monster with Affliction hits a target, it has a chance of applying Affliction on the target causing it to be unable to be healed.
50% chance of applying Affliction on the target
Silence - Reduces the Magic Attack of all enemy Monsters
Dispel - When this monster hit an enemy, it clears all positive status effects on that enemy
Pos 3 Monster: Runemancer Florre
Abilities:
She has no abilities but good stats and 2 attacks made me choose her. :)
Pos 4 Monster: Queen Mycelia
Abilities:
Protect - All friendly Monsters gain +2 Armor
Amplify - Increases Magic Reflect, Return Fire, and Thorns damage to all enemy monsters by 1
Triage - Heals the friendly back-line Monster that has taken the most damage
Heal is max health divided by 3, rounded down. Minimum is 2.
Rust - Reduces the Armor of all enemy Monsters
Pos 5 Monster: Goblin Tower
Abilities:
Blast - Does additional damage to Monsters adjacent to the target Monster
Additional damage is equivalent to main damage divided by 2, rounded up
Pos 6 Monster: Mycelic Slipspawn
Abilities:
Taunt - All enemy Monsters target this Monster (if they are able to)
Forcefield - This Monster takes only 1 damage from attacks with power 5+
Slow - Reduces the Speed of all enemy Monsters
Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.
You may also watch battle here.
Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.
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