Battle Mage Secrets: Lurker dodging the stampede

in #splinterlands4 months ago

BATTLE MAGE SECRETS STAMPEDE

This week, I'm sharing my game in Stampede ruleset using Conqueror Jacek.

STAMPEDE weekly challenge

You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.


Ruleset:
Counterspell
Stampede
Noxious Fumes

Mana Cap: 45
Elements: Fire,Life,Death,Dragon

Game Modifications


This is a Counterspell ruleset game so All units receive the magic reflect ability at the start of the battle. Enemy units that attack with magic receive damage back.

Damage returned is equal to the damage of the attacker divided by 2, rounded up.

Counterspell


This is a Stampede ruleset game so The Trample ability can trigger multiple times per attack if the trampled Monster is killed.
Higher HP and speed are the key in this ruleset. Dispel helps to remove Trample.

Stampede


This is a Noxious Fumes ruleset game so All Monsters start the battle Poisoned.
Higher HP and cleanse are the best choice. However there may be some cases where you go for a big offensive attack and wipe out your opponent before the poison becomes a factor.

Noxious Fumes



Let the battle begin!

You may also watch battle here.


Summoner: Conqueror Jacek

Abilities:
All friendly monsters gain +2 speed
All friendly monsters gain Scattershot ability
All friendly monsters gain Piercing ability

Conqueror Jacek


Pos 1 Monster: Coeurl Lurker

Abilities:
Taunt - All enemy Monsters target this Monster (if they are able to)
Dodge - Has an increased chance of evading Melee or Ranged attacks.
+25% Dodge vs melee/ranged
Phase - Magic attack can miss this Monster (using the same hit/miss calculation as for Melee and Ranged attacks)
Thorns - When hit with a Melee attack, does damage back to the attacker
Has an upper cap of 2

Coeurl Lurker


Pos 2 Monster: Forgotten One

Abilities:
Immunity - This monster is immune to negative status effects
Retaliate - When hit with a Melee attack, Monsters with Retaliate have a chance of attacking their attacker 50% chance of activation. Possibility of chain.
Piercing - If Melee or Ranged attack damage is in excess of the target's Armor, the remainder will damage the target's Health

Forgotten One


Pos 3 Monster: Scavo Chemist

Abilities:
Cleanse - Removes all negative effects on the Monster in the first position on the friendly team
Summoner Scarred Llama Mage protects friendly monster with this ability
Slow - Reduces the Speed of all enemy Monsters
Headwinds - Reduces the Ranged attack of all enemy Monsters.
-1 to ranged attack, it cannot be less than 1

Scavo Chemist


Pos 4 Monster: Spirit Hoarder

Abilities:
Triage - Heals the friendly back-line Monster that has taken the most damage
Heal is max health divided by 3, rounded down. Minimum is 2.
Dispel - When this monster hit an enemy, it clears all positive status effects on that enemy
Blind - All enemy Melee & Ranged attacks have an increased +15% chance of missing their target.

Spirit Hoarder


Pos 5 Monster: Countess Sinash

Abilities:
Opportunity - It may attack from any position and will target the enemy Monster with the lowest health.
Camouflage - This Monster cannot be targeted for attacks unless it's in the first position
Swiftness - It gives all friendly Monsters +1 increased Speed.
Affliction - When a Monster with Affliction hits a target, it has a chance of applying Affliction on the target causing it to be unable to be healed.
50% chance of applying Affliction on the target"
Blast - Does additional damage to Monsters adjacent to the target Monster
Additional damage is equivalent to main damage divided by 2, rounded up

Countess Sinash


Pos 6 Monster: Supply Runner

Abilities:
Swiftness - It gives all friendly Monsters +1 increased Speed.
Strengthen - All friendly Monsters have increased Health

Supply Runner


Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.

You may also watch battle here.


Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.


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