Battle Mage Secrets: Tarsa in Silenced Summoners

in #splinterlands4 months ago

BATTLE MAGE SECRETS SILENCED SUMMONERS

This week, I'm sharing my game in Silenced Summoners ruleset using Tarsa.

SILENCED SUMMONERS weekly challenge

You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.


Ruleset:
Rise of the Commons
Target Practice
Melee Mayhem

Mana Cap: 46
Elements: Fire,Earth,Dragon

Game Modifications


"This is a Rise Of The Commons ruleset game so Only Common and Rare Monsters may be used in battles.
Make a balanced team. Focus your attacks on a specific opponent's monster."

Rise Of The Commons


"This is a Target Practice ruleset game so All Ranged and Magic attack Monsters have the Snipe ability.
Keep a no attack, Magic or Ranged monster in position 2 with Shield, Void, Magic Reflect, Return Fire. Triage helps in this ruleset."

Target Practice


"This is a Melee Mayhem ruleset game so Melee attack Monsters can attack from any position.
If you have melee monsters in the back-line with Sneak or Opportunity, those abilities take precedence. Select a summoner that increases melee attack or a summoner that reduces melee attack of enemies + a tank with Shield. Thorns, Inspire, Blast, Retaliate help in this ruleset."

Melee Mayhem



Let the battle begin!

You may also watch battle here.


Summoner: Tarsa

Abilities:
All friendly monsters gain +1 health
All friendly monsters gain +1 melee damage

Tarsa


Pos 1 Monster: Molten Ogre

Abilities:
"Demoralize - Reduces the Melee attack of all enemy Monsters
-1 to melee attack, it cannot be less than 1"

Molten Ogre


Pos 2 Monster: Disintegrator

Abilities:
"Demoralize - Reduces the Melee attack of all enemy Monsters
-1 to melee attack, it cannot be less than 1"

Disintegrator


Pos 3 Monster: Exploding Rats

Abilities:
"Blast - Does additional damage to Monsters adjacent to the target Monster
Additional damage is equivalent to main damage divided by 2, rounded up"
"Redemption - When this Monster dies, it does 1 damage to all enemy monsters
The damage dealt is Melee and follows normal rules of melee attacks"
"True Strike - This monster's attacks cannot miss
Blind doen't affect monster with True Strike"

Exploding Rats


Pos 4 Monster: Ferox Defender

Abilities:
Protect - All friendly Monsters gain +2 Armor
Repair - Restores some armor to the friendly Monster whose armor has taken the most damage

Ferox Defender


Pos 5 Monster: Radiated Brute

Abilities:
Reach - It may attack from the second position on the team.

Radiated Brute


Pos 6 Monster: Tenyii Striker

Abilities:
Sneak - Targets the last Monster on the enemy Team instead of the first Monster
"Dodge - Has an increased chance of evading Melee or Ranged attacks.
+25% Dodge vs melee/ranged"
Backfire - If an enemy misses this Monster with an attack, the attacker takes 2 damage

Tenyii Striker


Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.

You may also watch battle here.


Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.


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Hey @cashheaven, You shared old post link on your participation comment, edit that asap.