This week, I'm sharing my game in Social Media Challenge ruleset using Tarsa.
You can check out this Social Media Weekly Challenge link if you also want to participate.
Ruleset:
Up Close & Personal
Melee Mayhem
Corrosive Fog
Mana Cap: 38
Elements: Fire,Earth,Life,Death
This is an Up Close & Personal ruleset game so Only Monsters with Melee attack may be used in battles.
Choose a summoner that increases/reduces Melee attack or Mylor. Keep a monster with Shield, Retaliate or Thorns in the first position. Reach, Sneak, Opportunity help in this ruleset.
This is a Melee Mayhem ruleset game so Melee attack Monsters can attack from any position.
If you have melee monsters in the back-line with Sneak or Opportunity, those abilities take precedence. Select a summoner that increases melee attack or a summoner that reduces melee attack of enemies + a tank with Shield. Thorns, Inspire, Blast, Retaliate help in this ruleset.
This is a Corrosive Fog ruleset game so
When this ruleset is in play, all Units take 1 armor damage and lose 1 maximum armor each round.
You may also watch battle here.
Summoner: Tarsa
Abilities:
All friendly monsters gain +1 health
All friendly monsters gain +1 melee damage
Pos 1 Monster: Forgotten One
Abilities:
Immunity - This monster is immune to negative status effects
Retaliate - When hit with a Melee attack, Monsters with Retaliate have a chance of attacking their attacker 50% chance of activation. Possibility of chain.
Piercing - If Melee or Ranged attack damage is in excess of the target's Armor, the remainder will damage the target's Health
Pos 2 Monster: Legionnaire Alvar
Abilities:
Void Armor - Magic attacks hit this Monster's armor before its Health
Giant Killer - Does double damage against targets that cost 10 or more mana
Demoralize - Reduces the Melee attack of all enemy Monsters
-1 to melee attack, it cannot be less than 1
Deathblow - This Monster does 2x damage if their target is the only Monster left on the enemy team
Pos 3 Monster: Disintegrator
Abilities:
Demoralize - Reduces the Melee attack of all enemy Monsters
-1 to melee attack, it cannot be less than 1
Trample - When a Monster with Trample hits and kills its target, it will perform another attack on the next Monster on the enemy Team
Knock Out - Does double damage when attacking an enemy that is stunned
Retaliate - When hit with a Melee attack, Monsters with Retaliate have a chance of attacking their attacker 50% chance of activation. Possibility of chain.
Pos 4 Monster: Scorch Fiend
Abilities:
Demoralize - Reduces the Melee attack of all enemy Monsters
-1 to melee attack, it cannot be less than 1
Pos 5 Monster: Uraeus
Abilities:
Sneak - Targets the last Monster on the enemy Team instead of the first Monster
Poison - Attacks have a chance to apply poison, which does automatic damage to the target at the beginning of each round after the poison is applied.
The Poison ability is triggered 50% of the time. Poison does damage at the end of the turn and is not affected by shield or void.
Pos 6 Monster: Tenyii Striker
Abilities:
Sneak - Targets the last Monster on the enemy Team instead of the first Monster
Dodge - Has an increased chance of evading Melee or Ranged attacks.
+25% Dodge vs melee/ranged
Backfire - If an enemy misses this Monster with an attack, the attacker takes 2 damage
Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.
You may also watch battle here.
Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.
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