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After 4+ years of being an advisor at @splinterlands, I finally have the team member tag to show for it! A few people have DMed me asking what exactly I do so I thought I'd make a post to explain.
TLDR I have been giving feedback on the product for over 4 years on anything from UI/UX to game breaking exploits, recently worked directly on the lands 1.5 whitepaper, mainly around the numbers side and have taken a more lead role to work on the lands 2.0 whitepaper tokenomics. @yabapmatt is still ultimately responsible for designing the whole ecosystem and approving the final numbers.
Over the past 4 years, I have given feedback directly to Matt on pretty much everything, ranging from QoL and UI/UX improvements, bugs, an infinite money exploit with credits back in 2019 that lasted over a week to just general tokenomics advice and efficient DEX usage (if you check the Splinterlands company blockchain history you can see a LOT of really inefficient trades). I also warned the GLS team about the GLX exploit over a month before it happened, but sadly that was not within Matt's control to fix and the GLS team did not take the warning seriously...
Anyways... outside of my main responsibility of lands, I also review basically any idea Matt has including the recent burn proposal and NPE. I will review the concept/numbers and give feedback, Matt will then take my feedback into consideration. However, as I mentioned Matt still has final say. Among other things, I would have preferred to see vouchers valued significantly less for the most recent burn proposal and an ELO system above champ 1 for the NPE upgrade, but I'm sure the community can fight for that.
For those concerned about the company's budget and wondering why they are hiring me at a time like this, I do not get paid! Just working with Matt is a privilege and I truly do enjoy working in game design. Furthermore, as many of you know I am also the founder of @AqualisDAO which in itself is pretty much a full time job so I cannot always commit time to Splinterlands, which is why I believe this no pressure no pay arrangement works best for everyone.
Looking forward to working more on Lands 2.0, 3.0 and beyond!