So yes, dear readers, we are in another week of Splinterlands. The week was for me again quite full of activities. But fortunately a day off for me will be soon to come!
In Splinterlands I read no real news, this week. But lucky I was in winning 2 Rebellion packs in the Splinterlands (platform formerly known as Twitter) contest. So not a week to bad... except for Glint earnings, of course. I really started the process of downgrading my deck to get into a league that will better reflect my SPS-Glint-ratio-earning potential.
The ruleset of this week is called "Heavy Hitters".
Its description reads as following: "All units gain the Knock Out ability. Be sure to include a unit with Stun in your lineup to trigger the knock out."
Nice! But unfortunately I find "Stun" is a rather uncommon ability.
Let us look at one of my battles:
https://splinterlands.com/?p=battle&id=sl_cb1c719547961f3600c0c75ecacea45a&ref=jdike
I went another time with my beloved Earth splinter, magical setup. My opponent hoped to boost a Life splinter magic unit with blast. Chances looked not too bad for his strategy to succeed.
However I had this Failed Summoner which would probably shatter his ambition for this battle. See above Round 2 already and his active units are somewhat down to only Captain Katie.
I mean she could have done a lot of damage, if only the rules were somewhat more favorable to her.
So yes, I won the above fight. But did Heavy Hitters ruleset play a role? -It did not, sir! Heavy Hitters ruleset favors damage dealt by units with "Stun" ability. But in lower levels there is a barely a unit having the "Stun" ability. Overall this makes the ruleset somewhat irrelevant to me ... and the battle shown above.
-So the only thing I can do is looking forward to next week and hoping for a more favorable ruleset! :)
You are still not into the Splinterverse, but you consider joining? -Consider using my sign-up link, too: https://splinterlands.com?ref=jdike