LETS BATTLE TOGETHER
https://splinterlands.com?ref=pandachef
CHARTERS INVOLVE / BATTLE LIMITATIONS:
Limitations explain
- EQUALIZER - The initial Health of all Monsters is equal to that of the Monster on either team with the highest base
Health. - EARTHQUAKE - Non-flying Monsters take 2 Melee damage at the end of each round.
- TARGET PRACTICE - All Ranged and Magic attack Monsters have the Snipe ability.
4.54 mana
5.Fire, Water, Death, Dragon Deck is usable
Match Analysis:
This is a 54 mana match allocation. Only 4 types of decks are usable and any neutral monster can be summon into the battle to aid in the fight. From what i think is that one of the best strategy for this match is using of Flying monsters in your lineup and what even better is that Dragon Summoner Brighton Bloom ability makes your lineup monsters become Flying monsters regardless of whether are they Flying monster or not, this move greatly increase your odd of winning. Out of all the match limitations i believe Earthquake is the most crucial one that will affect your winning big time but since i am using a Flying Summoner this problem is solve. As this is a brawl match and i does not know what the opponent will or might be summoning into the match but i choose to believe that opponent might go with melee monsters so armour and Shield ability should not be forgotten.
Strategy:
Tarsa 4 mana
Djinn Chwala 8 mana
Living Lava 7 mana
Ferox Defender 8 mana
Lava Launcher 9 mana
Sand Worm 9 mana
Tenyii Striker 5 mana
Total 50 mana
After finalizing my summoner mana left is 50. For such a "Heavy" match a powerful tanker must definitely be summon and tanker ability should not be forgotten as well.Since i choose a Dragon Summoner Brighton Bloom and one of the most powerful defense and offense monster is Djinn Chwala from Dragon Deck, this monster not only have impressive stats but also Thorns ability, when attacking it throws damage to opponent and when being attack by melee monsters damage is also reflected back.My next inline monster is Living Lava and thanks to the limitation EQUALIZER this monster HP is further boost and at the same time this monster has the Shield ability so as long as is melee damage or range damage the pain is being reduce. Following next is Ferox Defender since i am assuming that i am facing a melee/range team so armour is a very important tool to be utilized. Ferox Defend has the ability to add armour to all the friendly allies which is a great extra protection in boosting your overall team fighting strength. Living Lava already have high Stats and what best of all is that this monster has 6 armour points and with the boost by Ferox Defender it is 8 which is very good for tanking purpose and not forgetting it can also be on the first line acting like a melee monster because of its Close Range ability. My main 2 attacker Tenyii Striker and Sand Worm both are Sneak monsters that start their attacks from the back of opponent team. I would greatly advise using more than 1 Sneak monster at a match will always be more powerful so the damage is able to stack together and bring down the opponent monsters in the shortest time.
Round 1:
Round 2:
Round 3:
Round 4:
Round 5:
Round 6: