Disintegrator is about to demoralize my opponent and disintegrate their will to play, while Yodin shows them a trick or two!
Actual Yodin IRL
Lore
The crazed tinker, Morloth, created the Disintegrator within his lair in the Badlands. Assembling various parts of other creatures together, he spent an age designing and building his masterpiece. The only problem was bringing it to life. He tried taking the fierce lightning from the sky and filling the monstrous body with raw energy but that didn’t work and only damaged its limbs. He experimented with molten power from within the ground but that only burnt away its flesh and hide. It wasn’t until he had a visit from a cloaked agent of chaos and was gifted the answer to his problems that the engine burst into life.
The pair spoke for days and deals were made, adjusted, broken and presented again. Morloth grew frustrated with how long it was taking, all he wanted was to have more of the sickly, green crystals that the agent had placed within the heart of his creature, bringing it to life. Whether he eventually tired of the bartering and was worn down, or the taint of chaos itself had afflicted him, Morloth agreed to the terms laid out by his visitor. With a large sack of the chaos fuel and the promise of an endless supply in the future, all he had to do was keep his side of the bargain – persecute and destroy the people of Praetoria. He quickly produced more of the misshapen beasts and now, with his pets in tow, he terrorised Praetoria and all its inhabitants.
With the torso of a mountain gorilla, the hind quarters of a crocodile and the mouth of a leach, the Disintegrator is a mismatch of devastating qualities. Its strength is formidable, twisted strands of metal combined with great sinews of muscle. When the heavy forearms and tail strike its foe, it will pummel them into submission without mercy. If that fails to work then the monster’s evil jaws will latch onto its prey, numerous splayed fangs locking onto their body as it sucks the life from them. The obscene golem strikes terror into its foes wherever it goes and it has been known to continue to fight even after the yellow glow of life has left it eyes.
Stats & Abilities
Demoralize | -1 Melee attack to all enemy Monsters. Cannot be less than 1. | |
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Trample | When a Monster with Trample hits and kills its target, it will perform another attack on the next Monster on the enemy team. | |
Knockout | Does double damage when attacking an enemy that is stunned. | |
Retaliate | When hit with a Melee attack, Monsters with Retaliate have a chance of attacking their attacker. |
Demoralize stacks!!
Up Close & Personal | Only Monsters with Melee attack may be used in battles. |
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This is the perfect ruleset to use Disintegrator in. You know right away your opponent is going to be using Melee Monsters so you might as well Demoralize them!
Stampede | The Trample ability can trigger multiple times per attack if the trampled Monster is killed. |
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When the stars align, it's possible to take out an entire team in one go. Your opponent needs to run a low HP team with no armor and your Trample Monster needs to have an attack strong enough to eliminate each Monster in one shot.
Equal Opportunity | All Monsters have the Opportunity ability. | |
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Melee Mayhem | Melee attack Monsters can attack from any position. | |
Super Sneak | All Melee attack Monsters have the Sneak ability. |
Also keep an eye out for any of the rulesets that allow melee Monsters to attack from anywhere. Trample can also trigger on those attacks depending on the position of the eliminated Monster.
Ruleset & Strategy
Earthquake | Non-flying Monsters take 2 Melee damage at the end of each round. | |
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Broken Arrows | All healing abilities are removed from Monsters and Summoners. |
Without Ranged attacks for this battle, we'll instead use some fast magic and rely on Yodin's Blast ability to spread out the damage.
Blast | Ranged attack Monsters may not be used in battles. |
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Opponent
Bot much?
Lineup
Yodin Zaku Ever heard of him? He's pretty good. The +1 Range isn't going to do me much good in the Broken Arrows ruleset, but his Blast ability works for both Melee and Magic attacks too.
Prismatic Energy Fast and high HP. Magic reflect just in case they decide to try me.
Disintegrator Safe and sound in the number two spot. Demoralize away!
Djinn Inferni Fast and heavy hitting. Not much on the HP side, but that's ok.
Efreet Elder Fast (have you picked up on any themes yet?) and high HP. Last Stand is nice, but this battle won't even come close to that.
Djinn Apprentice Abracdabra! Not quite as fast as the rest of the Magic attackers so far, but still no slouch!
Ifrit Rising Last, but not least. Dishing out 3 Magic damage with 3 speed, this guy is ready to slay any giants that might be waiting for me.
Battle
Round 1
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Round 2
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Battle Results
Thoughts
That battle went pretty much exactly how I thought it would. I think that battle would've went just as well without Disintegrator, but that's really only because Yodin is such a powerful summoner.
Demoralize is such a strong debuff when your opponent is relying on double strike monsters such as Grund, Vigilator, and the newly released Carnage Titan. Those monsters hit hard and take a lot of mana, so offenses are typically built around them. Weakening their attacks can often times give you the edge you need to pull off a win.