AD&D 1E - DMG - APPENDIX A - DAY 7

in #ttrpg3 years ago
Current map progress:

DAY 6 - PROGRESS.gif

Today I want to continue with the random dungeon generation project, using Appendix A from the first edition Dungeon Masters Guide.


As with the previous days we will need our random tables:

PAGE 170 DMG

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PAGE 171 DMG

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PAGE 172 DMG

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,

Last time we saw some interesting developments with a pit trap and a couple wandering monsters. The passage with the pit trap headed to the northwest and ended in a "Y", with one passage going north and one passage going west. I think I would like to explore the northern passage...


In an effort to speed the dungeon development along I will no longer show each roll on every table but I will summarize the results and update the map as we go...

So once again we consult Table I.

  • The result is a chamber
  • After several rolls on the chambers tables and sub tables for exits the result is a 30' x 30' chamber with three exits.
    Our map now looks like this.

IMG_3025.JPEG


Lets see where the north exit leads... on to Table I.

  • The result is a turn to the left 90 degrees.
  • A side passage is indicated to the left. The side passage lead to another turn to the left and finally to a door ahead.
  • The side passage leads back to chamber 12; so I put a door in the west wall of chamber 12 to finish it off. I am not sure what the purpose of this passage and door is but it all seamed to work out, so...
  • Here is the Updated Map

IMG_3030.JPEG


Now we will travel further to the west.

  • The result of the Table I roll indicated a turn to the left 90 degrees.
  • The next check resulted in a door to the right.
  • Beyond the door is a passage straight ahead for 60'.
  • The passage heading south leads to a 40' x 40' chamber with two exits. One exit in the right wall and one in the left wall
  • I decided to connect the left exit together with the other unexplored passage after the "Y".

Now for the updated map.

IMG_3036.JPEG


Now I want to backtrack to room 12 and check out the exit in the northeast corner.

  • The result from Table I indicated a dead end. I extended the passage out 30' and checked for secret doors.
  • One secret door was indicated in the wall straight ahead. I then connected this to the existing passage just south of room 3
  • The map now looks like this.

IMG_3039.JPEG


Now to check out the final exit in the east wall of room 12.

  • Checking on Table 1 resulted in a door.
  • After consulting Table II it was located in the right hand wall and the door leads to a room.
  • Checking on the rooms table a 40' x 40' room is indicated. This large room will take up most of the available space so I chose not to check for exists. I also truncated the corner of the room so it would not run into the adjacent passage.
  • Here is the updated map...

IMG_3041.JPEG


Now we will check where the passage to the east goes. There is not much room left on the map, let see what happens.

  • The result of Table I is a chamber.
  • Due to the lack of space I will fit in a 20' x 20' room with no other exits. I also decided to add a door at the entrance.
  • Here is the updated Map

IMG_3042.JPEG


Well that should do it for today. Next time I would like to check out what lies to the west of room 13

jordan-grider-lLP7s9Rpw7E-unsplash.jpg

Here is the progress for today.

DAY 7 - PROGRESS.gif


Images are from my copy of the Dungeon Masters Guide by Gary Gygax 1979 - TSR Games
If you would like to get a PDF copy of this book or the other AD&D core rule books go to Drivethru RPG and check them out.

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