Time Mages are members of the Order of the Silver Shield and close associates of the Wizards' Council. They are trusted to peer through the fabric of time and reality to foretell the future or manipulate the present by slowing the flow of time. They can also speed up the aging process of armor, causing it to rust prematurely.
However, with such power also comes great risk. The future is ever-changing, and the ripples of time can affect everyone. Time Mages must undergo strict training to ensure they don't abuse their power and use it only for the most dire of circumstances.
CHALLENGE RULES
THEME: TIME MAGE
Edition: CHAOS LEGION
Rarity: RARE
Element: LIFE
Attack: MAGIC
Abilities: Slow
Time Mage is a new card from Chaos Legion set. It belongs to Life element. Thanks to its ability named slow that reduce all enemy monsters speed by 1 is a really good support card. Combined with Creeping Ooze, another support card belonging to the neutral element having also the Slow ability we can reduce enemy monsters speed by 2 points increasing the dodge chance for the monsters in our team. Time Mage is a magic card that deal 1 magic damage. It has a 4 speed,
that we can consider high speed value at lower level compared with the other Life element cards and 3 HP.
THE BATTLE
RULESETS
CLOSE RANGE
Ranged attacks may be used in the first position in battles.
SPREADING FURY
All Monsters have the Enrage ability.
GENERAL SLOAN
Life summoner that work really well combined with all ranged monsters of the new Chaos Legion set thanks to the +1 ranged damage. Very useful in a high mana battle because the life ranged monsters have high mana cost. I choose to play General Sloan thanks to the close range ruleset that allow the ranged monsters to attack from the first position. Spreading Fury scared me because life monsters are really slow compared to earth, death and water element monsters.
SHIELDBEARER
I use Shieldbearer as a tank monster. He has the Taunt ability that force all the enemy monsters to attack him except the monster in the first position if the Shieldbearer is not positioned in front of the team. He has high HP and a decent shield points. Thanks to his 2 melee damage is useful also against monsters with Shield ability. He is my key monster because he keeps alive my ranged monsters allow them to do more damages to enemy monsters.
DJINN RENOVA
Djinn Renova is one of the new rewards cards. She increases the HP of all my monsters thanks to the Strengthen ability, sometimes one HP can make you win the battle. She also has 2 magic damage that help to take down armored monsters. This is important because armor increase the numbers of time that my ranged monsters should deal damage to hit and kill the enemy monster.
TIME MAGE
Time Mage is the card of the challenge. This card is very important because the slow ability increase the chance of my ranged monsters to hit the enemy. Thanks to 4 speed she has also high possibility to dodge enemy attacks. I really like slow ability because is very useful against melee and ranged monsters, combined with high speed and flying ability monsters the dodge chance will be increased giving trouble to the enemy monsters that could miss multiple attacks.
GOBLIN CHARIOT
Goblin Chariot is my first ranged monsters. I pick him because has 2 ranged damage that will be increased by 1 thanks to General Sloan and a decent speed.
PELACOR ARBALEST
Pelacor Arbalest is a strong ranged card thanks to his ability of Double Strike that allow the monster to attack two times. Combined with General Sloan this card could do 6 damage x round. I put it not in the last position to evade the possible sneak attack when my tank will be killed. This card still vulnerable to opportunity monsters but water element is not allowed and with this mana cap of 58 the fire element will not be picked, so i am quite confident on my choice.
SUPPLY RUNNER
Supply Runner is a neutral ranged monster. I pick him in the last spot because is a card with 2 dps and a decent speed. Normally i don't use this card because has a high mana cost and prefer use something else like cards with abilities, but the high mana cap allow me to chose this card.
As i predicted the enemy team was earth with Obsidian as summoner. Fortunately the enemy picked Disintegrator to reduce my melee damage and this strategy did not work because i had ranged and magic monsters in my team. I was a bit scared because Unicorn Mustang and Regal Peryton are high speed monsters and with Spreading Fury are very strong and their dodge chance are increased a lot. Another enemy error is to pick Elven Defender and put him on third slot, in this way he cannot attack until Unicorn Mustang and Mycelic Slipspawn are killed. This battle was close but i won it thanks to the enemy mistakes.
Let me know your thoughts in the comment section!
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