I joined Splinterlands nearly four years ago but I am still considering myself as a apprentice. It was a roller-coaster of fun, as the amount of information I had to assimilate was insane!
What's Splinterlands PVM? ... asked one of my normies frens' one day! Well bro.... Splinterlands is a strategic auto-battler multiplayer digital-collectible trading card game on the Hive blockchain! He had no clue what I was talking so I told him is like Pokemon battles and he nodded as he knew all about it!
My main advice is to aim to be better, and keep up with the updates! Read, learn, play and engage with the people. New cards bring new synergy and new tactics!
Normie frens' don't know I call them "my normie friends"! As Deckard Cain once said... Stay Awhile and Listen! The story started with an young apprentice, a seeker of knowledge, that had some big dreams and nothing to lose. I become thirsty for knowledge and improved my game with practice.
How you play it? You try to create the most optimal 7-card deck, using your available cards, and fight against opponents. More wins will bring a higher ranking and better prizes, as each won battle will add Glint to your balance! Spend it wisely on cards, chests, potions, cards, merits and even titles!
We all have that special team or perfect card combo that helps us secure those clutch victories. Now’s my chance to tell everyone about it! Do you want to see strategy that never fails?
My honest advice is to enjoy the game and build up your deck. Dream big but don't get upset if you don't win many battles. The community is the best place to learn more, with useful intel available on forums, Discord channels, and social media groups. When you win... you win! When you lose... you learn!
You just started and don't have that many good cards? The new 1-click rentals will be the best option!
You're new to the game, just bought your spellbook, and you're not earning that much? How can you improve quickly and climb through the ranks? This is where 1-click rentals come to the rescue!
What about 1-Click Set Rentals! Splinterlands introduced the ability to list a set of cards for seasonal rental! Currently, there is a template of Chaos Legion Core and Reward cards available, which will be presented to new users after they purchase their Spellbook.
Where to find the sets? Go to the Market icon to click the Set Rentals tab, or use the Items icon to click the Card Sets tab.
With 1-click rentals you can instantly create top teams and win battles against all odds, even when Noxious Fumes are poisoning your team!
This is how to do it! Let's enjoy a basic win with drama and a crazy strategy! Lets have a Poison Blast with Thaddius Brood! Noxious Fumes is one of my favorite battle-rules, as poison will have it's share of deaths.
I usually go for a strong tank and a support unit that will dispel the curse.. but not today! The strategy for this low mana battle was to take advantage of the poison, reduce the health of the enemies and hit an additional target.
Thaddius Brood: -1 Health & -1 Spell Damage
Nightmare: Melee with Blast
My choice of strategy was amazing, as the opponent went for the Obsidian magic powered team. Three out of four opponents had their health reduced, and the two casters got their damage reduced to one.
The Nightmare hit hard, making two kills with one strike. Chicken wings and fried mushrooms on the menu, as the blast took down the Mycelic Morphoid and the Furious Chicken.
The Regal Peryton may be a fantastic beast, but couldn't handle the demonic fire of the Nightmare. Poison will claim them all... and the Khmer Princess played the Juliette role in our story!
Another round and was game over, with the last drop of poison across the field. It could be the time for another 1-click rental?
Thaddius messed with the dark arts, but from his madness he was able to turn the tides of the battle in my favor. The dark magic and the agents of the Chaos Legion are sowing death wherever they can. See the full battle here!
As always .... there are some epic battles that deserve to be remembered! Some are so epic that the outcome went against all odds! This crazy battle is from the time that magic teams powered by Obsidian flooded the battlefields. I got prepared for a duel with a sorceress and found myself facing a mighty dragon!
Enemies are panicking when Possibilus the Wise rise from his lair. This mighty dragon is infusing friendly monsters with not one but two extra health, and gives them two more boosts. His presence gives Trample and Reach to his allies, helping all melee brawlers to hit from the second position.
The Trample ability makes it even worst, with all melee units receiving the gift of another attack when they deliver a killing blow. My opponent created a team that was ready to deliver a flurry of strikes, and I was ready to play against a magician!
The odds were against me and boosting the Coastal Sentry with Martyr was another tactical move. I boosted my army with an useless Magic Reflect, and all hopes were in vain. Can it be worst? What doesn't kill you... make it stronger... and all monsters will gain Enrage in this battle. At least I played right the Equalizer battle-rule and set the Ever-Hungry Skull in the first position
Owster Rotwell: : Magic Reflect to all friendly units
Ever-Hungry Skull: Melee with Flying
Arachne Thug: Melee with Reach
Revealer: Caster with Stun
Creeping Ooze: Support with Slow
Magi Necorsi: Caster with Snipe and Camouflage
This battle was lost even before it started... but hope is what change the tide of the war. In fact... it's random that builds all the underdog stories, not hope! This mix of hope and random amplified early, after the Coastal Sentry missed one of the double strikes. Then again another one in the second round! I started to believe in miracles!
The Revealer took care of the Venari Marksrat and the Costal Sentry got Martyr-boosted her stats. Another glimmer of hope as she missed another attack, but landed the second. The Hardy Stonefish missed as well, but the happiness was shadowed by the enraged sentry.
The beautiful aquatic creature had now six melee attack for that double-strike, enough to take down my Ever-Hungry Skull after only one hit! But the gods of random smiled again, as the Revealer stunned the Coastal Sentry!
The highlights of the fourth round? I took down that pesky albatross, and the Revealer failed to stun again! I was facing total annihilations. The folklore says that what happiness twice, will probably happen the third time.
The Ever-Hungry Skull already avoided four attacks, and I was hoping to defy the odds again... and again. Will this battle become a song of hope for the Rebellion? Will the bards sung the story of the elusive flying skull?
Unbelievable.... Unbelievable! The Coastal Sentry missed both attack and my skull was still flying! Not only he survived to tell the story, but this vampiric head has able to defeat his aggressor. The Hardy Stonefish missed as well, while the Water Fiend landed a puny attack.
The Ever-Hungry Skull already avoided seven attacks in five rounds, and the odds where higher now. Sushi for dinner, as the Stonefish was filleted by my undead army. Let's sing for the elusive skull, as he avoided two more attacks by the Water Fiend.
Magi Necorsi delivered the final blow, but the Ever-Hungry Skull was the MVP of the battle. The reanimated skull avoided nine attacks during the fight, and turned the tides of the battle in my favor. See the full battle here!
I started to give more credit to the Ever-Hungry Skull after the last battle! The skulls of slain vampires sometimes become re-animated with necromancy, allowing the spirit of the former vampire to possess it once again. According to the lore, the bounded souls are not happy with their situation, but often seek to turn the tide in their favor. They will go along with what their captor asks in hopes of returning to a full body.
This 5-mana card starts with 7 armor but can go as high as 11 armor points, with melee damage raising to 3 points once it reaches level 4. This was my goal, as I swiped the floor and upgraded my main Ever-Hungry Skull to level four. Why? Because this monster is ruthless and foul-tempered, having no empathy but very cunning in their strategies and words.
The Ever-Hungry Skull is made for Equalizer battles! This time the Heavy Hitters battle-rule was added in the mix so my goal was to create a sneaky team that will hit those fragile back-row units! Let's haunt and hunt!
Thaddius Brood: -1 Magic Damage & -1 Health to all enemies
Ever-Hungry Skull: Melee with Flying
Arachne Thug: Melee with Reach
Silent Sha-vi: Melee with Sneak
Weirding Warrior: Ranged with Shatter
Uraeus: Melee with Sneak
Magi Necrosi: Caster with Camouflage and Snipe
It looked like a top battle after the opponent army was revealed. I had to fight a superior team, with most cards upgraded more than my ones. Kelya Frendul was giving them armor and extra speed, while Djinn Oshannus even had Phase! The Venari Wavesmith added two armor points on top of Kelya Frendul summoner boost, but my hope was that the Weirding Warrior will take care of this issue.
I soon realized that the armor will be a bigger issue than expected.... as the Scavo Hireling kept repairing! I was hoping to scatter the damage across the opponents and make the armor repair pointless, while Magi Necrosi will slowly taking down the pesky Venari.
As expected, the fall of the Venari Wavesmith was a turning point of the fight! The Scavo repair was suddenly less efficient, having less armor to regenerate. However, Djinn Oshannus was still getting healed and repaired! Was all hope and random!
No more repairs for my opponents... as the Scavo Hireling joined the fallen ones! The collateral damage was claimed after two rounds of dampened attacks, when the Weirding Warrior run out of health. He has done his shattering job, but fully deserves his demise for missing all those attacks on Djinn Oshannus.
No more heals either, as Magi Necrosi took care of annoying healer! However, no Ever-Hungry Skull either. The bloodthirsty monster had all that armor intact, but couldn't handle the constant magical flow.
It felt like an eternity, but midway through round nine I managed to get rid of the die hard djinn. Both snakes flexed their fangs and muscles, but one was stronger than the other. It took 12 rounds to settle the battle, and more grey hair after all those missed attacks. See the full battle here!
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