My EPIC Comeback with Grum Flameblade

in #hive-13323 ā€¢ 2 years ago

šŸ”„ Good Day! šŸ”„

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QID YUFF

Grum Flameblade.png

Edition: CHAOS LEGION šŸ“˜
Rarity: LEGENDARY šŸŽ‡
Element: FIRE šŸ”„
Ability: BLOOD LUST šŸ”“

Hey šŸ˜Š, it's me, Shineko! šŸ”„ I've been grinding on my Splinterlands account when I got this match that is too good not to share. šŸ˜ If you constanly checks out my Splinterlands content, you will see the power that Grum Flameblade can deal once it was able to set up properly and this game was like that but was elevated to another level! I've been a constant advocate that everyone should own this card but after checking out this game replay and I still haven't convinced you to buy this card, the problem is in your part šŸ˜†. You can check out the game replay here: Click Here! You will now see the power of Grum Flameblade and Qid Yuff COMBINED!!! šŸ”„šŸ’„šŸ”„

It's time to smash through my opponents! šŸ˜Ž

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Ruleset āœ”ļø

Capture.PNG


Spreading Fury

spreading-fury.png

All Monsters have the Enrage ability.


Mana Cap

20 šŸ’„


ā–¶ļø Initial Game plan: ā—€ļø

Okay, this is the best ruleset to use this strategy. Not only that the enemy will not be protected under its armor thanks to the pierce ability but the enrage will also buff my team into a unstoppable force. Once Grum Flameblade was paired up with this two abilities, securing a single kill means winning the whole game. šŸ˜Ž

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League Level

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Bronze II League

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My Line-up šŸ”„


Summoner:

Qid-Yuff.png

Qid Yuff


āœØ EFFECTS āœØ


Peircing

ability_piercing.png

If Melee or Ranged attack damage is in excess of the target's Armor, the remainder will damage the target's Health


ā–¶ļø Purpose ā—€ļø

Since I want to focus all my damage on the frontline, I don't want to deal with the hassle armor brings plus it also helps Grum Flameblade snowball the game.

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šŸ˜ Tzuyu PIERCING our Hearts šŸ˜

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Monsters šŸ‘¾


Frontline:

Grum-Flameblade.jpg

Grum Flameblade


šŸŽ‡ STATS šŸŽ‡


Mana:

11 šŸ’„


Speed:

1 speed.png

Melee

4 melee.png


Range:

0 ranged.png


Magic:

0 magic.png


Armor:

5 armor.png


Health:

10 health.png

šŸŽ‡ ABILITY šŸŽ‡


Blood Lust

ability_bloodlust.png

Every time it defeats an opponent, it gets +1 to all stats
In the Reverse Speed ruleset, -1 to Speed


Void Armor

ability_void-armor.png

Magic attacks hit this Monster's armor before its Health


ā–¶ļø Purpose ā—€ļø

He will serve as the main tank since he has a good Armor and a Outstanding HP. This card will be the main beneficiary of the effect Qid Yuff. The combination of Blood Lust, Void Armor and Peice will be too brutal for the enemy to handle specially on lower league. No one will be safe against Grum Flameblade anymore. They cannot hide under their armor anymore!


Secondary Tank:

Radiated-Brute.jpg

Radiated Brute

šŸŽ‡ STATS šŸŽ‡


Mana:

5 šŸ’„


Speed:

1 speed.png

Melee

2 melee.png


Range:

0 ranged.png


Magic:

0 magic.png


Armor:

0 armor.png


Health:

5 health.png

šŸŽ‡ ABILITY šŸŽ‡


Reach

ability_reach.png

Melee attack Monsters with the Reach ability may attack from the second position on the team


ā–¶ļø Purpose ā—€ļø

Radiated Brute will be my secondary frontline incase that Grum Flameblade died. With it's good health, decent damage and decent speed, it could dish out some good damage while absorbing the enemy blows in return. It is also a great partner of Grum Flameblade since they will target the same opponent and they benefits on the same buff.


Backline Attacker:

Radiated-Scorcher.jpg

Radiated Scorcher

šŸŽ‡ STATS šŸŽ‡


Mana:

1 šŸ’„


Speed:

2 speed.png

Melee

1 melee.png


Range:

0 ranged.png


Magic:

0 magic.png


Armor:

0 armor.png


Health:

2 health.png

šŸŽ‡ ABILITY šŸŽ‡


None at Level One.


ā–¶ļø Purpose ā—€ļø

Radiated Scorcher's job is protecting the backline as long as possible. With its small HP, Radiated Scorcher will surely attract the attention of Opportunist which is very beneficial to my team.


Backline Defender:

Scorch-Fiend.jpg

Scorch Fiend


šŸŽ‡ STATS šŸŽ‡


Mana:

0 šŸ’„


Speed:

2 speed.png


Melee

1 melee.png


Range:

0 ranged.png


Magic:

0 magic.png


Armor:

0 armor.png


Health:

1 health.png


āœØ ABILITY āœØ


No Ability at Level One.


ā–¶ļø Purpose ā—€ļø

Lastly is Scorch Feind with the job of protecting the backline as long as possible. With its small HP, Scorch Feind will surely attract the attention of Opportunist which is very beneficial to my team.

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ā™¦ļø Opponent's Card ā™¦ļø

Summoner:

Kelya-Frendul.jpg

Kelya Frendul


āœØ EFFECTS āœØ


Additional Speed

+1 speed.png


Additional Armor

+1 armor.png

Frontline:

Serpent-of-Eld.png

Serpent of Eld


šŸŽ‡ STATS šŸŽ‡


Mana:

7 šŸ’„


Speed:

4 speed.png


Melee

3 melee.png


Range:

0 ranged.png


Magic:

0 magic.png


Armor:

2 armor.png


Health:

5 health.png


āœØ ABILITY āœØ


Dodge

ability_dodge.png

Has an increased chance of evading Melee or Ranged attacks.
+25% Dodge vs melee/ranged.


Opportunist:

Deeplurker.jpg

Deeplurker


šŸŽ‡ STATS šŸŽ‡


Mana:

6 šŸ’„


Speed:

2 speed.png


Melee

3 melee.png


Range:

0 ranged.png


Magic:

0 magic.png


Armor:

0 armor.png


Health:

6 health.png


āœØ ABILITY āœØ


Opportunity

ability_opportunity.png

Monsters with the Opportunity ability may attack from any position and will target the enemy Monster with the lowest health.


Support:

Merdaali-Guardian.jpg


Merdaali Guardian

šŸŽ‡ STATS šŸŽ‡


Mana:

3 šŸ’„


Speed:

2 speed.png

Melee

0 melee.png


Range:

0 ranged.png


Magic:

0 magic.png


Armor:

0 armor.png


Health:

3 health.png

šŸŽ‡ ABILITY šŸŽ‡


Tank Heal

ability_tank-heal.png

Restores a portion of the Monster in the first position's health each round
Restores 1/3 of the max health, rounded up

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āšœļø Round 1

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The game started with me having the worst match-up of all time. To face Serpent of Eld while having a slow, melee team can also means that the game is basically lost. There is a 99% guaranteed miss from my team and I have nothing to counter act this monster! šŸ˜­

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āšœļø Round 2

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My team dwindle down as my opponent pick my team on at a time. šŸ˜°


āšœļø Round 3

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I really got nothing and I already lost all of my hope in winning this match. šŸ¤§

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āšœļø Round 4

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Finally, the straw that brokes the camel's back! My opponent managed to activate Grum's Enrage ability! It is time for a comeback! šŸ¤ 

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āšœļø Round 5

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Grum proceeds to one-shott every enemy and we are about to turn the tides of war! šŸ˜±


āšœļø Round 6

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Grum is the first one to attack, one-shotting the enemy monster once again! The Armor is up and Grum is safe once again from the enemy damage. Imagine if the enemy also used Qid Yuff. The game is surely over in an instant, declaring my opponent the victor. šŸ˜‚

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Result ā˜ ļø

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In the end, I won thanks to the great support of Qid Yuff gave my Grum Flameblade! Grum became unstoppable thanks to the pierce ability that Qid Yuff gave.

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What a surprise! āœØ

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šŸ³ļø Did your strategy work?

YES in a very successful way! Not only did Grum Flameblade outlast the opponent and secured us the victory but I was also managed to show the potential Qidd Yuff can offer in a team.

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šŸ³ļø What will you try differently next time?

I could try adding more variety of monster that will benefit Qid yuff's effect while also supporting Grum Flameblade for a more devastating combo!

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šŸ³ļø Did I like this strategy? Why or why not?

Yes and if you always reads my post, you will know that I frequently use Grum Flameblade on my match. Not only that using grum is thrilling but with Qid Yuff, you eliminate one of Grum's weakness, securing a better chance for victory! The Enrage ability also gave Grum the speed boost it desperately need, making it the ultimate killing machine! šŸ˜„

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šŸ”“ Join the Game: Click Here


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About Me

I am Shineko009 and I post Art, Spinterlands and sometimes Writing here on HIVE. I love watching Anime and Vtubers and I also enjoy listening to TWICE that is why I always reference them in my blogs. šŸ¤£ Feel free to follow me if you enjoy this kind of content! ā¤ļø

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#splinterlands #play2earn #spt #oneup #proofofbrain #FUN #THGAMING #LVL

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