Notes about Tennis World Tour | Gameplay by adryen

in #hive-1402174 months ago

English


Hello everyone, after so long I am back to post something, I had already commented that I would come back with more things here, however it has cost me for some other mishap.

My keyboard got damaged, a tragedy, but I have an old one that is very uncomfortable and with very hard keys, not because it is old it is just like that.


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Luckily I am now from my laptop but soon I hope to buy a new keyboard, mouse, a power supply that I also lost, it seems to be damaged and I don't know if I can fix it, and thus return to a somewhat decent setup.

I want to talk in this post about Tennis World Tour, a game I came across, which I saw a pretty high potential.

I had seen the fever of the new Topspin 2k24 and I felt in several streams and gameplays that the mechanics were weird, I could not say exactly because I would have to play it.


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I noticed that when it comes to hitting the ball the character in Topspin is like very stationary and does not prepare the shots very well which makes the technique is not very aesthetic.

In comparison with Tennis World Tour, I noticed right away that in this game the character prepares himself and we only have to move him to where the ball is going to fall, in principle it feels a little more automatic but only in the preparation or backswing.

I understand that in both games it is different because we are talking about tennis which is one of the sports where the technique is already difficult to coordinate and work in real life, programming it must be crazy.

But my conclusion is undoubtedly that in Tennis World Tour the backswing feels more real, when in Topspin at first glance it feels forced when a ball comes and you have to react fast, it feels unreal.


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Tennis World Tour has a very nice, fresh and simple gameplay, but I did notice a detail that makes it feel weird.

Sometimes I thought it was because of my graphics but a comment I read made me clarify and that is that the ball feels very slow, it is not that they hit it soft or that there is no force but rather it seems that they play with balls without pressure that is to say it accelerates and then the speed decreases, that is why it is easy to find long rallies when playing it.


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I don't think it's a problem just that it makes it more unreal, but in the end we are talking about a video game, it doesn't matter how fast the ball looks, because as players it would be crazy to play balls at 120 mph on a screen, but maybe it needs a little more speed which I do see in Topspin.

I don't have much more to say about Tennis World Tour, I think it's a great game, in fact as soon as I fix my setup I'll play again because the game hooked me with the career mode and I suffered a lot to beat Federer.

Soon more stuff here.

All screenshots taken directly from the game.

Spanish


Hola a todos, después de tanto vuelvo a publicar algo, ya había comentado que volvería con mas cosas por acá, sin embargo me ha costado por algún que otro percance.

Se dañó mi teclado, una tragedia, pero tengo uno viejo que es muy incómodo y con teclas muy duras, no porque sea viejo simplemente es así.

Por suerte estoy ahora desde mi laptop pero pronto espero comprar nuevo teclado, mouse, una fuente de poder que también la perdí, parece que está dañada y no sé si pueda arreglarla, y así volver a un setup algo decente.


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Quiero hablar en este post de Tennis World Tour, un juego que me encontré, del cual vi que un potencial bastante alto.

Había visto la fiebre del nuevo Topspin 2k24 y sentí en varios streams y gameplays que las mecánicas eran raras, no sabría decirlo con exactitud porque tendría que jugarlo.

Noté que a la hora de pegarle a la bola el personaje que hay en Topspin es como muy parado y no prepara muy bien los golpes lo cual hace que la técnica no sea muy estética.


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En comparación con Tennis World Tour, noté enseguida que en este juego el personaje se prepara solo y solo tenemos que moverlo hacia donde va a caer la bola, en principio se siente un poco más automático pero solo en la preparación o backswing.

Entiendo que en ambos juegos sea distinto porque estamos hablando de tenis el cual es uno de los deportes donde la técnica ya es difícil coordinar y trabajar en la vida real, programarlo debe ser una locura.

Pero mi conclusión es sin duda que en Tennis World Tour se siente mas real el backswing, cuando en Topspin a simple vista se siente forzado cuando viene una pelota que debes reaccionar rápido, se nota irreal.

Tennis World Tour tiene una jugabilidad muy bonita, fresca y sencilla, pero si que noté un detalle que lo hace sentir raro.


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A veces pensaba que era por mis gráficos pero un comentario que leí me hizo aclararme y es que la pelota se nota muy lenta, no es que le peguen suave que o no haya fuerza sino que mas bien parece que juegan con pelotas sin presión es decir se acelera y luego decae la velocidad por eso es fácil encontrar rallys largos al jugarlo.

No creo que sea un problema solo que lo hace mas irreal, pero al final estamos hablando de un videojuego, no importa que tan rápido se vea la bola, porque como jugadores sería una locura jugar pelotas a 120 mph en una pantalla, pero si quizás necesita un poco mas de velocidad cosa que si la veo en Topspin.

No tengo mucho más que decir acerca de Tennis World Tour, creo que es un gran acierto de juego, de hecho apenas arregle mi setup volveré a jugar porque es que el juego me engancho con el modo carrera y sufrí mucho para ganarle a Federer.


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Pronto mas cosas por acá.

Todas las captures hechas directamente al videojuego.

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For a second there I though this was actually real tennis sport, love the feel and graphics, am a fan of table tennis but I havent played this one on field before actually admire the game

yes, the animations and details on the court look great! As I said the only flaw is the speed of the ball but it's not a big deal, we don't want to lose sight of it at 120mph either.

Yahh the speed and it isn't adjustable or is it