Hello, gamers of Hive. I hope you all are doing well.
After a tiresome day of lab work and assignment filling, I finally had a chance to rest and play some games, but here too, I found a game that almost took my breath away. It took almost 10 minutes to start as the lobbies are always empty and the game that proceeded to take place took almost 22 minutes to finish.
In the breathtaking game, I must confess that I legitimately thought I was about to lose it all because of my team.
Without further ado, let's begin!
The Map And Match Rank
The map is at Hollywood and the match rank is Gold 5 To Gold 1. I had no teammates this time too and all the players were random. With this huge map, pushing or defending a payload is a nightmare for a team with low coordination. The one thing I had to depend on is the healing of the healers, if they fell, I fell instantly while my DPS would get killed over nothing.
This round was packed with action for 7 minutes and 20 seconds. I had the highest number of deaths while their team already had more than 30 kills. It was not the best round for my team and me, and I never suffered a round like this.
We bull-charged the payload and almost lost it if not for the organic coordination at the end of the round. I caught up with the pending damage(2nd highest) and damage mitigated(4 thousand greater) than the enemy tank. I was leagues away from his kill count and still had the highest death in the lobby.
The game was long over but our sheer will to push the payload was far greater; the enemy team was fumbling as they came out of their spawn points one at a time and died defending. This was the first checkpoint reaching Overtime was still going.
Thus, within 4 minutes of the game, we had already pushed the payload to their spawn point. I no longer had the highest death in the lobby and had a greater overall stats than the opposition tank but his kill count was way out in the sky. My DPS was on point while one of my healers was being DPS themselves.
Unfortunately for them, we didn't let them capture the point let alone push it to the spawn point. Thus, the round lasted for 3 minutes and they tried their best to contest the point while their teammate made it. They succeeded in his plan and his tank then reigned the stats board until they were shut down altogether, once and for all.
My DPS had the highest kill count in my team while the tank in the opposition was the sole star that had received all the amazing healing from the healers. His DPS, however, is a different scenario.
Sadly, I did not receive the play of the game but my DPS got it, and rightly so. He had a kill chain and made an amazing play, worthy of being the highlight of the game.
Although we won the war, we lost the fight by not having the highest kill count in the entire lobby. This was one matter that I couldn't accept, it was the fact that he was the literal hero of the lobby, while I had to cope and somehow overcome the damage difference..