This week, I'm sharing my game in Silenced Summoners ruleset using Aquatus.
You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.
Ruleset:
Born Again
Silenced Summoners
Briar Patch
Mana Cap: 34
Elements: Fire,Water
"This is a Born Again ruleset game so
All units receive the Rebirth ability which allows them to self resurrect once."
This is a Silenced Summoners ruleset game so Summoners do not give any stat buffs or debuffs or grant/use any abilities.
"This is a Briar Patch ruleset game so All units receive the Thorns ability at the start of the battle. Enemy units that use melee attacks receive damage back.
Damage returned is equal to damage of the attacker divided by 2, rounded up.
Melee attack units with the Reflection Shield ability do not take damage from thorns.
The Amplify ability increases damage."
You may also watch battle here.
Summoner: Aquatus
Abilities:
All friendly monsters gain Backfire ability
Pos 1 Monster: Djinn Oshannus
Abilities:
"Void - Reduced damage from Magic attacks
Attack damage gets halved (rounded up), except attack 1 which deals 0 damage"
Phase - Magic attack can miss this Monster (using the same hit/miss calculation as for Melee and Ranged attacks)
Forcefield - This Monster takes only 1 damage from attacks with power 5+
Pos 2 Monster: Merdhampir
Abilities:
Life Leech - Monster's health increases each time it damages an enemy Monster's health in proportion to the damage dealt.
Cripple - Each time an enemy is hit by a Monster with Cripple it loses one max health
Snare - When attacking enemies with Flying, removes the Flying ability and cannot miss.
Pos 3 Monster: Swamp Spitter
Abilities:
Repair - Restores some armor to the friendly Monster whose armor has taken the most damage
Giant Killer - Does double damage against targets that cost 10 or more mana
Pos 4 Monster: Merdaali Guardian
Abilities:
"Tank Heal - Restores a portion of the Monster in the first position's health each round
Restores 1/3 of the max health, rounded up"
Repair - Restores some armor to the friendly Monster whose armor has taken the most damage
Strengthen - All friendly Monsters have increased Health
Pos 5 Monster: Venari Wavesmith
Abilities:
Protect - All friendly Monsters gain +2 Armor
Dispel - When this monster hit an enemy, it clears all positive status effects on that enemy
Pos 6 Monster: Angelic Mandarin
Abilities:
"Triage - Heals the friendly back-line Monster that has taken the most damage
Heal is max health divided by 3, rounded down. Minimum is 2."
Silence - Reduces the Magic Attack of all enemy Monsters
Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.
You may also watch battle here.
Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.
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