Community Engagement Challenge: Favorite Strategies with Grandmaster Rathe and Aves Sturgis

in #splinterlands27 days ago

BATTLE MAGE SECRETS FAVORITE STRATEGIES

This week, I'm sharing my game in Favorite Strategies ruleset using Grandmaster Rathe.

FAVORITE STRATEGIES weekly challenge

You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.


Ruleset:
Fog of War
Ferocity

Mana Cap: 31
Elements: Fire,Life,Death,Dragon

Game Modifications


This is a Fog Of War ruleset game so Monsters lose the Sneak and Snipe abilities.
A good tank and a balanced line up of Magic and Ranged monsters is the trick to win in this ruleset. Use monsters with Opportunity. Keep your monsters in an ascending order of their HP.

Fog Of War


This is a Ferocity ruleset game so All units have the Fury ability.

Think carefully before including a unit with Taunt in your lineup as they will take double damage from units with Fury.

Ferocity




Let the battle begin!

You may also watch battle here.


Summoner: Grandmaster Rathe

Abilities:
All friendly monsters gain +1 armor
All friendly monsters gain Void Armor ability
All friendly monsters gain Amplify ability

Grandmaster Rathe


Pos 1 Monster: Pelacor Conjurer

Abilities:
Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
Magic Reflect - When hit with Magic damage, does reduced Magic damage back to the attacker
Deals damage equivalent to the attacker's damage divided by 2, rounded up. The damage is reflected even if the attacker does not hit
Divine Shield - The first time the Monster takes damage it is ignored. Summoner Lorna Shine (Dice, Life, Rare) give Divine Shield to all friendly monsters at the start of the battle.
Good in low mana battles.
Divine shield doesn't protect against poison, damage is taken and Divine shield is not removed
Phase - Magic attack can miss this Monster (using the same hit/miss calculation as for Melee and Ranged attacks)

Pelacor Conjurer


Pos 2 Monster: Aves Sturgis

Abilities:
Weapons Training - Adjacent monsters gain half this Monster's attack if they have no attacks themselves
Divine Shield - The first time the Monster takes damage it is ignored. Summoner Lorna Shine (Dice, Life, Rare) give Divine Shield to all friendly monsters at the start of the battle.
Good in low mana battles.
Divine shield doesn't protect against poison, damage is taken and Divine shield is not removed

Aves Sturgis


Pos 3 Monster: Chaos Agent

Abilities:
Dodge - Has an increased chance of evading Melee or Ranged attacks.
+25% Dodge vs melee/ranged
Phase - Magic attack can miss this Monster (using the same hit/miss calculation as for Melee and Ranged attacks)
Backfire - If an enemy misses this Monster with an attack, the attacker takes 2 damage

Chaos Agent


Pos 4 Monster: Adelade Brightwing

Abilities:
Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
Repair - Restores some armor to the friendly Monster whose armor has taken the most damage
Resurrect - When a friendly Monster dies it is brought back to life with 1 Health. This ability can only trigger once per battle
Immunity - This monster is immune to negative status effects
Swiftness - It gives all friendly Monsters +1 increased Speed.

Adelade Brightwing


Pos 5 Monster: Time Mage

Abilities:
Slow - Reduces the Speed of all enemy Monsters
Rust - Reduces the Armor of all enemy Monsters

Time Mage


Pos 6 Monster: Venari Crystalsmith

Abilities:
Tank Heal - Restores a portion of the Monster in the first position's health each round
Restores 1/3 of the max health, rounded up
Dispel - When this monster hit an enemy, it clears all positive status effects on that enemy

Venari Crystalsmith


Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.

You may also watch battle here.


Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.


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