This week, I'm sharing my game in Favorite Strategies ruleset using Possibilus the Wise.
You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.
Ruleset:
Aim True
Unprotected
Tis But Scratches
Mana Cap: 47
Elements: All elements
This is an Aim True ruleset game so Melee and Ranged attacks always hit their target.
Blind, flying, dodge are useless. This Ruleset doesn't give Ranged monsters the ability to attack from the first position. Choose higher speed or higher health combined with high damage output. Return Fire ability is great in this ruleset.
This is an Unprotected ruleset game so Monsters do not have any armor and do not get armor from Abilities or Summoner Buffs.
Protect, Piercing, Repair, Rust are useless. Focus on a tank with high HP and Heal.
This is a Tis But Scratches ruleset game so All units receive the Cripple ability at the start of the battle.
Consider including units with the Immunity ability in your lineup.
You may also watch battle here.
Summoner: Possibilus the Wise
Abilities:
All friendly monsters gain +2 health
All friendly monsters gain Trample ability
All friendly monsters gain Reach ability
Pos 1 Monster: Diemonshark
Abilities:
Trample - When a Monster with Trample hits and kills its target, it will perform another attack on the next Monster on the enemy Team
Enrage - Has increased Melee attack and Speed when damaged.
Multiplier x1.5 rounded up
Retaliate - When hit with a Melee attack, Monsters with Retaliate have a chance of attacking their attacker 50% chance of activation. Possibility of chain.
Pos 2 Monster: Coastal Sentry
Abilities:
Double Strike - It attacks twice each round.
Piercing - If Melee or Ranged attack damage is in excess of the target's Armor, the remainder will damage the target's Health
Pos 3 Monster: Nerissa Tridawn
Abilities:
She has no abilities but she has good stats.
Pos 4 Monster: Spirit Hoarder
Abilities:
Triage - Heals the friendly back-line Monster that has taken the most damage
Heal is max health divided by 3, rounded down. Minimum is 2.
Dispel - When this monster hit an enemy, it clears all positive status effects on that enemy
Blind - All enemy Melee & Ranged attacks have an increased +15% chance of missing their target.
Pos 5 Monster: Angelic Mandarin
Abilities:
Triage - Heals the friendly back-line Monster that has taken the most damage
Heal is max health divided by 3, rounded down. Minimum is 2.
Silence - Reduces the Magic Attack of all enemy Monsters
Pos 6 Monster: Wave Brood
Abilities:
Taunt - All enemy Monsters target this Monster (if they are able to)
Close Range - Can perform ranged attacks from the first position
Void - Reduced damage from Magic attacks
Attack damage gets halved (rounded up), except attack 1 which deals 0 damage
Return Fire - When hit with a Ranged attack, Monsters with Return Fire will return reduced damage back to their attacker. Damage returned is equal to damage of attacker divided by 2, rounded up.
Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.
You may also watch battle here.
Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.
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