This week, I'm sharing my game in Social Media Challenge ruleset using Immortalis.
You can check out this Social Media Challenge link if you also want to participate.
Ruleset:
Weak Magic
Fog of War
Born Again
Mana Cap: 55
Elements: Earth,Life,Death,Dragon
This is a Weak Magic ruleset game so Magic attacks hit Armor before reducing Health.
Protect, Repair, Rust are useful in this ruleset. Beware the opponent could choose only Melee and Ranged monsters, so keep a tank with Shield.
This is a Fog Of War ruleset game so Monsters lose the Sneak and Snipe abilities.
A good tank and a balanced line up of Magic and Ranged monsters is the trick to win in this ruleset. Use monsters with Opportunity. Keep your monsters in an ascending order of their HP.
This is a Born Again ruleset game so
All units receive the Rebirth ability which allows them to self resurrect once.
You may also watch battle here.
Summoner: Immortalis
Abilities:
All enemy monsters lose -1 health
All friendly monsters gain Void ability
All friendly monsters gain Shatter ability
Pos 1 Monster: Grund
Abilities:
Double Strike - It attacks twice each round.
Trample - When a Monster with Trample hits and kills its target, it will perform another attack on the next Monster on the enemy Team
Pos 2 Monster: Spirit Hoarder
Abilities:
Triage - Heals the friendly back-line Monster that has taken the most damage
Heal is max health divided by 3, rounded down. Minimum is 2.
Dispel - When this monster hit an enemy, it clears all positive status effects on that enemy
Blind - All enemy Melee & Ranged attacks have an increased +15% chance of missing their target.
Pos 3 Monster: Queen Mycelia
Abilities:
Protect - All friendly Monsters gain +2 Armor
Amplify - Increases Magic Reflect, Return Fire, and Thorns damage to all enemy monsters by 1
Triage - Heals the friendly back-line Monster that has taken the most damage
Heal is max health divided by 3, rounded down. Minimum is 2.
Rust - Reduces the Armor of all enemy Monsters
Pos 4 Monster: Mycelic Slipspawn
Abilities:
Taunt - All enemy Monsters target this Monster (if they are able to)
Forcefield - This Monster takes only 1 damage from attacks with power 5+
Slow - Reduces the Speed of all enemy Monsters
Pos 5 Monster: Goblin Psychic
Abilities:
Tank Heal - Restores a portion of the Monster in the first position's health each round
Restores 1/3 of the max health, rounded up
Affliction - When a Monster with Affliction hits a target, it has a chance of applying Affliction on the target causing it to be unable to be healed.
50% chance of applying Affliction on the target
Silence - Reduces the Magic Attack of all enemy Monsters
Dispel - When this monster hit an enemy, it clears all positive status effects on that enemy
Pos 6 Monster: Supply Runner
Abilities:
Swiftness - It gives all friendly Monsters +1 increased Speed.
Strengthen - All friendly Monsters have increased Health
Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.
You may also watch battle here.
Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.
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