Hello Everyone,
https://peakd.com/hive-13323/@splinterlands/splinterlands-community-engagement-challenge-tutorials-and-tips-from-the-community-smy7e4
Splinterlands when started, we had limited rulesets and monsters also were having limited abilities. But, as the game grew bigger, many brilliant heads came together, kept on discussing about the game and started throwing in their ideas to create more and more rulesets and abilities for monsters and even for summoners.
So, it has become to create a fruitful strategy and we can't say I have become master of building strategy for all the rulesets, because every new edition brings new rulesets and abilities and also nowadays, the summoners come with multiple abilities to induce to the monsters they summon.
So, here I am trying make an effort to tell about a strategy which is balanced and hoping to work against most of the rulesets.
When game started, most of the monsters were attacking the front monsters and there were only few monsters with sneak, snipe ability without any opportunity ability. But, we now have opportunity ability monsters and also monsters with melee attack but can attack the front monster eventhough the monster is in anywhere in the middle of the lineup.
So, keeping in these points in mind, we always need to have monsters with good health in first and last position to be prepared for sneak attack as well as monsters attacking front monsters such as magic monsters.
As for as opportunity monsters out there, it's always best to have all the monsters in our lineup with more health as much as possible and usage of repair and triage ability monsters to keep increasing the health of monsters and be prepared for opportunity attack.
And we have many monsters these days with taunt ability and i always make use of those as those can keep the attack from other side into one particular monster and having one or two triage ability monsters can keep healing that taunt ability monster.
But again, we have got monsters with affliction ability, which stops the healing of a monster either it is tank heal, triage or self heal monster.
So, i always feel we should have a taunt monster in the front position, so, even if it's afflicted, we can use a cleanse ability monster to remove the poison or affliction.
We also have many monsters which have thorn throwing ability, which can throw return fire and have void ability to have lesser damage against magic attack.
So, considering all these points, we need to build a lineup which can keep all the types of attacks at bay and still can win the battle.
One lineup i most use is from water splinter with kelya frendul as the summoner with monsters such as diemonshark, flying squid, djinn oshannus, deeplurkermerdaali guardian and swamp spitter as my favorite combination for a win.
But, there are chances we might not have enough mana cost for this lineup, so ,we may have to adjust the monsters based on the mana cost cap we have for a battle, but diemonshark remains a frontrunner for the first position.
I hope this helps in selecting the monsters and summoner combination.
Thanks, happy sunday.