Is there even such a thing..
Concept.
The concept is three easy steps.
- Build a generator.
- Fuel it.
- Let it run.
How you view or interpret what those three things mean, may differ from mine. That's the magic.
This project is acting as a proof of concept. Generator built fueled and running.
On a small scale it shows the power of people working together to improve things for everyone. Regardless of social standing. The benefits are equal to everyone. The equity is equal to input, the effort you put in, is the reward you get. (With random luck on cards selection).
Scale it up. Providing a demand for HBD and HIVE.
Support this project and @stickupmusic with a vote. Improve the value of your cards.
Both accounts support the game https://www.risingstargame.com
What is Rising Star?
A game developed around music.
The game is free to play.
You can earn crypto tokens from the game.
Trading cards are used to provide in game points.
Cards can be purchased in game packs or on various exchanges.
Beginners must level up their avatar to open new missions and then areas.
Missions provide a reward of the game token STARBITS.
Rewards can be used in game to purchase music from original artists around the world.
Rewards may also be withdrawn and exchanged on markets.
Image provided by @stickupboys
Claim.
We have a claim. Will use that later for cards. Want to share a few thoughts.
There are a few things going on with this project. To me it is another demonstration of "Proof of Concept" working. Though keeping it going over a longer period of time is needed to show that to others.
On the surface things look smooth and an easy and still waters. But still waters run deep. Getting caught in an undercurrent is not a place I would like to find the project. So I am constantly analyzing what happens. Somethings highlight quicker than others.
An appearance of obvious influence might be the STARBITS. I think the rise there is due to the timing. The Halloween event and the new cards day. I think both put up pressure on the token. What is done here just added a bit extra.
You could average it out and be safe saying one million bits a day in trade was added. Then you could also add the cards consumed. Buying up 2,000 of common cards each day or the equivalent value.
A little bit of background here. I tried this project or I should say. I tried to see the effects of this project before the account gamesupport was made. I thought I seen something positive could happen.So I paused and then tried again. The same thing happened. I thought two out of three ain't bad, So Stop at two. Gives us a spare try in the bag.
I was not trading for STARBITS, Used the tokens from thehive daily rewards. The card side of things was clear. Cheapest cards rose in STARBITS cost by over 25%. A natural assumption to my mind was. It would also increase the demand for STARBITS. It seems some impact might have been there too.
The cards bought also just added up my total Luck count. There was no sending to the graveyard.
The idea behind the graveyard is future players. Looking after future players looks after you. I am assuming in that, you are not just cashing out and removing as much as you can from the game as quick as you can. if you are doing that kind of thing. You care nothing for the game or anyone around you.
Cards go to RSgraveyard for future repurpose. One suggestion is future players could do a mission to gain an out of print card. Any player could do that mission. Me I think a cost to the mission should be there too. An out of print card has value. This could generate funding for additional expansion.
I mentioned above 2,000 common luck cards is not something that is hard to achieve. The card balance comparison is out of sync though. To just buy the cheapest cards continuously. I am only buying cards from the same few people each time. Not much different with the rares either. Much less consumption of cards too. Starting at around 33% 700 to 800 cards.
It is early, it looks like that could end to be the same as common cards. Constantly buying from the same few players each day. Not exactly the thing I had in mind. They are obviously putting something back to the game for the supply of cards they trade. Or buying cheaper elsewhere and reselling higher. Kudos on the second option if you are doing that. I wondered if any would.
Creating the card vault open many options for the future. Having multiple cards of the same is a good thing too. Having a lot of a small few cards as not as good as having a wide range. The quality of the cards should also be looked at. If the only cards there are cards that people have an abundance of. It would be easier to find it cheaper than the mission.
I do not mind the 2,000 cards. It takes a few minutes to send them. The only blah is just before sending.
So to up the game a bit. I am going to buy the more Epic card and Legend card. How the swearword hell we will get legends. Well. There are not as many Legend cards. So getting one of any in the yard is a sweetener to any future mission that might use it.
I am thinking. A wider range of players would then get use from the STARBITS recycled.
Share any thoughts on this one in the comments please.
Credits.
Artwork.
@stickupboys.
@thehive and Aria (Opera browser AI).
Card Purchases and transfers are made from.
https://risingstarutils.vexy.host/cheap and https://nftm.art/inventory/star.
Support | Staked | Delegated In. | |
---|---|---|---|
@rsstarpro | - | 1002 | cardtrader |
@stickupcurator | - | 500 | cardtrader |
@trentonlundy1 | - | 500 | cardtrader |
@mateodm03 | - | 70 | cardtrader |
@cardtrader | 558 | 3274 | |
thehive | - | 472 | |
guiltyparties | 275 | cardtrader | |
shadowmask | 53 | cardtrader | |
- | - | - | |
Delegation Out. | - | - | |
Ecency | 50 | - | ase demand on STARBITS and the |