Moving along nicely.

in #risingstar8 days ago

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Concept.

The concept is three easy steps.

  1. Build a generator.
  2. Fuel it.
  3. Let it run.

How you view or interpret what those three things mean, may differ from mine. That's the magic.
This project is acting as a proof of concept. Generator built fueled and running.

On a small scale it shows the power of people working together to improve things for everyone. Regardless of social standing. The benefits are equal to everyone. The equity is equal to input, the effort you put in, is the reward you get. (With random luck on cards selection).

Scale it up. Providing a demand for HBD and HIVE.

Support this project and @stickupmusic with a vote. Improve the value of your cards.

Both accounts support the game https://www.risingstargame.com


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What is Rising Star?

A game developed around music.
The game is free to play.
You can earn crypto tokens from the game.
Trading cards are used to provide in game points.
Cards can be purchased in game packs or on various exchanges.

Beginners must level up their avatar to open new missions and then areas.
Missions provide a reward of the game token STARBITS.
Rewards can be used in game to purchase music from original artists around the world.
Rewards may also be withdrawn and exchanged on markets.

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Image provided by @stickupboys

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Claim.


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Token Statistics.

Token.HBD.HIVE.STARBITS.Savings HBD.
Exchanged.1.6270000,000,000000
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Yesterday I got less than 250 cards. From all of the cards released each day. On an average, I do not think that meets the same as a drop. A far cry from.

On the other hand. The selection of cards was wider and of less quantity in print.

While the common cards are great for volume. After that. For the graveyard is more than a thousand needed?

I am going to keep varying what I do and when. The value to removing low rated cards is the smallest of all. Permitting those cards to fall in value is not a bad thing. It will help with comparison of value to other cards.

Value for their cards is what long term players want. Value for the tokens is what the short term pay me now players want. What I want is for future players to be able to get paid from playing the game. It is not brain science to see, down the road cards will not be there for future players.

The game itself can not ensure printed cards will gave availability for future players. Well it gets very technical to do and even then. Time constraints or printed limits reached determine the release of cards outside of the games control. The game does not control the account or have any influence over what cards are purchased. Rising Star has no control over this supporting account.

Although the account gamesupport does not play the game. The function is to support Rising Star. It is more of an outside trader. Run privately by a player. I am open to suggestions of what a supporting account can do to assist the game. I must see some benefit to the game along side a player to give attention to something new. It must be complimentary to what is already happening.

Take for instance SUB. Sub is doing the same thing as I. He is doing it differently, Now if we were to sit down and discuss what each of us were doing. It would not be constructive. It would be comparative. We have taken a common product and read the instructions. They said this is the ingredients. Mix them in the measure you feel best and see what comes out. If you do not like it. Try a new mix.

He gives me credit for the thought, my feelings tell me he has had the same thought, just didn't see something fit perfect so paused until I pushed. He got this idea too quick not to have had similar thoughts. Or at least wondering if he on his own could help more somehow, to the game.


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Ah the chat over the last few days. Grr. Sometimes I think I should bring me granny around and get her to put y'all over her knee.

We have started something now that can be of benefit to the game and all of the players. It will take time to have an impact. It is doubtful we could ever reach a point to buy up all cards that get released at the start of each month.

We have experienced this before. New players arrive and to them it is unfair because they cannot get the original cards. We found a way to provide some of those cards at no cost to the players. In a manner that allows players to possibly trade their cards or tokens faster.

Last month you did not think this support for players would be there. In the months to come. We could develop other opportunity's for player to gain an advantage with.

We do not have the support of the big guys for this project. It is something a small few from a small community are working on.

It would be cool to have the graveyard hold the widest range of cards possible. This is not a thing that will happen with Legend cards. Not even with the Epics. There would be just too many of them.

We can gather up a few of some of them. The cards that are going to be harder to find are probably the ones that are going to be needed most. The rest of the cards are still needed. We do not want it too easy to gain an Epic card. Common and rares would act as fodder to prevent every attempt to gain an Epic.

Oh an interesting thought, There could be a trade off in this. Maybe a spin. Though we would need to have a wheel spin in game.

If we could. You would send a common card over for a 1 in 1w change of winning a rare. Not those figure. Just a starting spot for a thought. Losing spins get a head stone.Winning resurrect a card.

Now this would be all months down the road. So don't go getting all excited about it.


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Another thought. Not a purchase everyday. Not a trade for STARBITS everyday. Doing this I think will give a better evaluation short term, or visibly daily of the rising lowering of costs and cards. repeating the process daily pushes beyond our reach and does not give things time to settle again after each nudge.

Your thoughts?


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Credits.

Artwork.
@stickupboys.
@thehive and Aria (Opera browser AI).
Card Purchases and transfers are made from.
https://risingstarutils.vexy.host/cheap and https://nftm.art/inventory/star.

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