I like it.
I enjoy a good Tower Defense game.
SoulKeep adds even more than I thought it would.
Grind
I enjoy the grind to try and gather Souls in order to advance.
You play a series of maps related to that League.
Each map carries a series of waves of monsters that you need to plan to defeat.
The aim is to defeat them before you run out of Hearts.
You lose a heart if a creature walks through your Portal.
(Again, the names I use are my own summations of the different parts. For game wiki go >>> Here )
The maps provide you Souls, but not enough to easily advance to the next League.
To do this you will have to participate in Tournaments.
Tournaments
You receive a FREE Tournament ticket everyday to use.
However, the game is addictive and you cannot help but to want more Tickets.
In the initial part of the game the Tickets are only 2 DEC each.
The more you want to try, the higher the price of entry becomes.
This helps balance your time in overplaying.
The cost for tickets is one way. There are also Tower, Spell and Hero Fatigue which incur a time delay to use it again.
I like this feature as it forces you to try different Towers and Spells which opens you eyes to new strategies.
Glass & Tempest
Shattered Mirror Tower & Twisted Tempest both helped me today to clear the last Map of League 2.
I had avoided using them because I just thought they were too expensive. Yet, they were well worth the investment.
Fly Wheel gave me Packs
The beauty of Hive and @splinterlands is that opportunity presents itself quite often.
In this crypto space those periods they can arrive and leave very quickly.
I was able to get 200+ packs by jumping on some when they were released. But the real opportunity came when Splinterlands card renting was lucrative.
During that period I was able to earn enough $DEC to buy a Pack every fortnight. I appreciate that the flywheel during that period enabled me to enjoy SoulKeep today.
If you like the Grind. If you like suffering. Then you will like it.
To me this game is enjoyable. It will not suit everyone.
I enjoy the grind, and suffering, that comes from this type of game.
I commend Double Coconut for taking on this project and helping to get it into the Splinterverse.
Vonak!