What’s up my fellow Splinterlands players!
I hope all of you are enjoying the weekend with your family and friends while engaging with the game and playing your daily quota in the meantime. Many of you are daily active players and some of you have also chosen to rent your staked SPS or cards to earn good passive incomes. For those who are playing actively in this ongoing ranked season, I guess you all are pretty busy right now, as only a Little Less than 5 days remain for this current season to meet its end. So, whatever league tier you are playing right now or trying hard for a glorious spot in the champion leaderboard, I hope you get successful with the goals you have set for yourself. Now taking a look at me, I was busy with some real-life work so I have not played much lately and am still sitting at the Diamond I league tier with a current trophy rating of 3,460. I would still need Another 240 trophies to enter into the Champion League, but having another almost 5 days in hand, I wont think it would be a problem to reach my goal, but let’s see how much time it takes from here to enter champ.
Moving forward, let me now come toward the main topic of this post as today, I will be talking about another awesome Rebellion Monster with you all. As you have already seen in the thumbnail above, today I will be showcasing the ARIA BANDIT. So, if you are interested, let’s take a dive without any further ado.
ARIA BANDIT
ARIA BANDIT is a monster-type card that was introduced in the game with the launch of Rebellion edition cards and this card comes under the core edition. This monster belongs To the Life element and it costs only 4 mana to be used in battles, so you can easily choose this card in your lineup when playing small to medium mana limit matches, or the ones with Little League ruleset. Its attack type is Range and by rarity, it is a common type card that requires a total of 400 BCXs of cards in order to be upgraded to max level. Now, apart from a fair range attack power at high speed with a large health bar, it also comes with 2 amazing abilities since its initial level, which I am going to talk about in the comment section below. Let us now take a further look at its league wise stats and abilities below to find out more about this card.
`BRONZE
At level 3, this monster possesses 2 ranged attack power at 3 speed with 4 health and it also gets 2 abilities at its initial level called - Sniper and Evade. With the sniper ability, this card targets the first non-melee attack card that is not in the first position and on the other hand, the Evade ability will increase its chance of dodging enemy melee and ranged attacks.
SILVER
As this card gets upgraded to level 5, it receives 2 ranged attack at 3 speed with an increased 6 health along with those 2 abilities that I mentioned above. Though it does not get any new abilities, its larger health bar will help you to defend well.
GOLD
When you upgrade this card to level 8, it receives an increased 3 ranged attack at 5 speed with 6 health and at this level also, it does not get any new abilities apart from those 2 I mentioned above.
DIAMOND / CHAMPION
Finally, when this monster gets upgraded to its max level of 10, it receives 3 ranged attack at 5 speed with 8 health along with those 2 abilities which get since its first level and onwards. However, its large 8 health is enough to defend even against multiple big attacks and the speed of this card is also very high.
Battle Link
BATTLE STATS
This time I received a small 19 mana limit match where there were every element allowed except the Water. There were also 3 rulesets applied in this match - What Doesn’t Kill You (every monster gets the Enrage ability), Back to Basics (every unit lose all their abilities in this match) and Deflection Field (all monster gets the Reflection Shield ability in this match). After looking at all these rules and limits of this match, I decided to use the Life element cards with magic and range monsters mainly in this match and good defense at the front. So as thought, I started building my lineup accordingly.
For this match, first of all I chose the legendary Life Grandmaster Rathe and at the first position of my lineup, I selected the Soul Fiend followed by Pelacor Conjerur, Halfling Refugee, Aria Bandit, Dax Paragon and the Time Mage at the end position of my lineup. When both the lineups were revealed, I found out that my opponent has chosen the Earth summoner Obsidian and at his first place, he chose the Fungus Fiend followed by Hill Giant, Halfling Refugee, Venari Spellsmith, Regal Peryton, and Acid Shooter at his end position.
As the battle began, my Time Mage killed down the enemy Fungus Fiend very quickly followed by the enemy Spellsmith who killed down my Soul Fiend. Then the enemy Regal took down my Conjerur at round 2, followed by my Halfling who killed down the Hull Giant just after. Next, the enemy Halfling quickly took revenge and killed down my Halfling, and soon after My Time Mage killed down the enemy Halfling. At round 4, the enemy Regal killed down my Aria, followed by my Time Mage who killed down the enemy Spellsmith. Then, the enemy Acid Shooter took luckily down my Dax Paragon and only my Time Mage was alive at this point. But then the Time Mage quickly attacked and killed down the enemy Regal Peryton next, making the Acid Shooter unable to throw attacks anymore, and also killed it down soon after. Thus, I won another awesome match and earned some More SPS and Glint tokens. In this match, my Aria defended the midline for a while and gave my rear magic monster Dax and Time more time to attack enemy cards, which helped me a lot in this match.
I hope you loved watching the Splinterlands battle with ARIA BANDIT that I shared above and liked reading my battle post. Let me know your thoughts in the comment section below and I will be seeing you all in my next post.
I wish you all good luck with all of your future Splinterlands matches.
Thanks for visiting my post players, Please come again!
Stay well and keep playing Splinterlands!
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Posted Using INLEO