Me Be dwarf. Me be Mark. Mark be dumb.
(7 Intelligence score)
Mark be grumpy.
(5 Charisma score)
But wise...Mark be broke. But armed.
Me be dull place, dumb grey place, place with people dull, grey, silent.
Others like me be here. Treasures to loot. Dumb local grey people care not. Looters be plenty. Some be dumber than Mark. Dumb elven looking for wooden sword. They be offering gems. For wooden sword. Dumb elven.
Mark be treasure hunting with some buddies. Feels more like sightseeing. Some old tower, they say. Freaking goblin said no treasure there, let sleep.
Live and let sleep, my grandma told me. Relucid...relucted Mark let it sleep in peace but mark warn buddies where there be one goblin more soon come.
Buddies lost focus. Buddies say go to forest. Forest thick, forest dark and cool. Mark feel Mark soon die. Death by forest. Two hour too much.
Saved by festival of bear on two legs. Lots bears on two legs, soldiers with halberdiers they be. Drinking vacation. Bear soldiers. Mercenary. Drinking mead and laughing. Rolling. Great festival. Cold forest forgot. Mark feel good.
Bear be grumpy first, show tooth. Mark be grumpy, too. Both grumpy, become friends.
Rumors. Rumors of hole in ground. Now us be speaking. Hole in ground sound natural. Not like forest. Not like grey dull field of grey dull people.
But bear say they connected.
We're currently on a break. The story unfolds all too slowly. Roleplaying games are like that, oftentimes.
Hooks are about assuming correlations and acting upon weird stuff. If it's weird, it's a must-check. The practical definition of adventure.