Aim True ruleset applies to both melee and ranged monster units which gives them the boosts up on the battlefield. It gives them some sharp eyes which are excellent to deal a good hit towards the enemy monster if not in armor. But despite that hindrance still both melee and ranged monsters are considered very dangerous in this kind of situation. They are truly the sharpshooters in their team and combining their current abilities could be considered a big threat to opponents.
There is no escape whenever you are target locked since anywhere those monsters are running or even hiding, there is no guarantee that it could evade, or even with Phase ability. This is the wonder of a monster that has this kind of ability which is the True Strike but since it is part of the ruleset there is no question that it can be really lethal to any opponent blocking its way.
RULESET
Name | Description | Image |
---|---|---|
Active | Life, Water, Death, Dragon | |
Mana Cap | 40 | |
Equal Opportunity | All monsters have the Opportunity ability | |
Armored Up | All monster have 2 armor in addition to their normal armor stat | |
Aim True | Attacks always hit their target |
Based on what we see in our ruleset there are a couple of elements from which you can choose and a variety of both melee and ranged are very effective in battle in any of those elements that are possible to be chosen. But one thing is for sure: most units in the battle could comprise both ranged and melee monsters since they will use that advantage toward their opponent in battle. But still, there are still options to counter such kinds of melee attacks since there are many abilities and skills in monsters that could defend against those attacks. It's up to the player how he can efficiently manage to overcome such a situation whether this could be an advantage or disadvantage depending on the lineup of each team.
Another is that only 40 mana can be used in this battle which I think should be enough to choose your roster based on the given limit of mana you could use. The chances for this one is to select an appropriate summoner which could likely be a benefit of all the monsters, if the player tries to choose an expensive summoner then we would see a lesser mana cost monster since if the player really takes on the bigger mana monster then the team could be comprised as it could not be completed. That is why making sure always that mana should be enough to capture your best team rosters aside from your prospect summoner.
We also have Equal Opportunity enabled in this battle wherein all of the active monsters have that kind of ability. This kind of ability is quite deadly since it can attack anywhere it likes while checking which ones have a little life remaining or have the smallest life inside the team. Without any protection against that kind of ability, the survival of the team could be so little since most monsters that have low health are mostly the ones that need more protection from tanks and high-health monsters.
Another thing is that all monsters are getting the additional armor of 2 because of the active ruleset of Armored up in which all monsters will be given 2 additional normal armor. This will be a longer battle since all the monsters are well-protected because of the armor that is active. Even those having fewer health points have a good survival rate because of the additional armor making them very useful even in a quite short time.
Lastly, the challenge ruleset for the week Aim True is an excellent add-on to all the current rulesets that are active in the battle. There will be no running or hiding when this kind of ruleset is set into active. We cannot say that magic attack-type monsters do have the full disadvantage in such kind of situation since magic attacks can easily ignore those armors which is a good call for players to use a magic-type monster instead of fully focusing on what's the ruleset's advantage.
MATCHUP
Based on the match-up, I have used a water summoner which is currently at level 3 while my opponent is using a legendary summoner which has a base level. Based on what I have seen is that my opponent has the advantage of increasing the speed of all its monsters to gain the advantage to attack first while focusing also on its magic attack and health boost. But luckily only the speed and the health are added to its monster because I have my monster do its thing to contradict my opponent's summoner ability.
LINEUP : MINE
Summoner | Active Skill in Battle | Image |
---|---|---|
Bortus | -1 Magic attack |
My Bortus was a bit efficient I think since my opponent is using a boost of magic attack then to negate that magic attack bonus could be a good selection of summoner. It may be a rare summoner but I think that it is still efficient to use this even though it has no boosts speed instead, the attack itself can be really good especially when that kind of attack ignores any armor.
Monster | Active Skill in Battle | Image |
---|---|---|
Baakjira | Void, Slow | |
Coastal Sentry | Double Strike | |
DeepLurker | ||
Mermaid Healer | Triage | |
Spirit Hoarder | Triage,Dispel | |
Wave Brood | Taunt, Close Range |
At the first position, I have set Baakjira in order to serve as a tank position monster, with its Void it can easily negate some of the magic attack type monsters into attack, and I am confident that it could last long because of the added armor into him aside from its high health durability. Another thing is that it has a slow skill which gives me an additional advantage if he is not using speed boosts but since its summoner has speed boosts, I still give it a plus because it can remove those speed boosts easily which makes us equal in speed during our battle.
In the second position, I have chosen Coastal Sentry since she has the best place to do double strike while keeping her protected at the back of Baakira which has a huge life. Still, I don't think that Coastal Sentry could go up easily since it has average health and additional armor to defend itself while inflicting good damage on the enemy. Still, it has both high speed and attack, I think it could deliver a good blow towards my opponent.
DeepLurker is in my third position since I knew that this could do a lot of things because it has also high damage and a good speed. With the combo that it could get from both Coastal Sentry and DeepLurker, I don't think that enemy monsters could easily survive this one, especially those monsters that have low health.
The fourth position is Mermaid Healer which serves as a healer to my team which makes the team survival longer. I think looking into protecting friendly allies is a good choice rather than looking towards the attack could be a good choice since it can prolong the endurance of monsters in battle.
Another healer Spirit Hoarder is also added since I know that it can be a big plus towards additional healing ability to my team. Damages taken from my monsters could easily be healed back to their original state which is very nice. Lastly, Wave Brood is my last position monster which can fully protect those monsters that are low in health especially my healers since it has Taunt skill. All attacks are diverted into him which is a good choice and also it can attack at the back because of its close-ranged skill.
LINEUP : OPPONENT
Summoner | Active Skill in Battle | Image |
---|---|---|
Valnamor | +1 magic attack, +1 health, +1 speed |
Valnamor is really a great summoner especially since it has three skills at its disposal which are all advantages towards its monsters. But what I think of it is that sometimes luck did manage to get through as those positive effects that this summoner has given are being negated except for the health boost.
Monster | Active Skill in Battle | Image |
---|---|---|
Djinni Oshannus | Void | |
Venari Marksrat | Martyr | |
Captain's Ghost | Affliction | |
Venaru Wavesmith | Protect | |
Ruler of the Seas | Blast | |
Riverboat Captain | Blast |
My opponent's first position is Djinni Oshannus which is a high-health magic attack type monster and has a void skill that helps him protect against magic attack. But what he is dealing with is that there are several melee and ranged in the battle wherein only one has a magic attack which I think that this monster is inefficient, especially since he put this as a tank.
Second in position is a ranged type monster which I think that its not a good choice because once the tank is eliminated in battle then the time it will be replaced, it cannot attack and only Martyr is in active which I think is not a good choice and also it has a very low speed and low health which I think can easily be eliminated without any problem even it has additional armor in it.
The third position is Captain's Ghost which is a good selection since it has a good magic attack with affliction in it. Next to that is Venaru Wavesmith which gives additional armor boosts aside from that given in the ruleset which makes the opponent thicker and harder to damage.
Ruler of the Seas can be a threat also since it has a much faster attack speed while it has active blast skill which can greatly inflict damages spreading towards my monsters nearby. I think my monsters should watch out for every attack this monster will initiate in battle in order for them to avoid such massive attacks.
And lastly, Riverboat Captain which has a blast skill that is also very lethal in my opponent's lineup.
BATTLE ROUNDS
The battle starts with both of our summoners casting their active abilities and then after that those that are in monster abilities too. At the very first Djinni Oshannus takes a good charge towards my tank but it only inflicts 1 damage due to active Void skill which makes the attack very inefficient. After that, a very beautiful double strike was managed by Costal Sentry to take down its ranged attack monster Venari Marksrat which leaves only Martyr in effect.
But with the boost of the Martyr skill which benefits both Djinni Oshannus and Captain Ghost could be a threat to me since it has much higher speed and attack. Enemy monsters try to take down Wave Brood but it has high health which keeps the longevity in battle. Those attacks taken are only being fixed by the two healers at the back portion of my team.
At the second round, only four remaining opponents which my monsters are focusing on now but sadly one of my healers got eliminated because of those magic and blast effects in the area where my Wave Brood resides. But still, I can survive this one since most of its armor is being removed because of the help of melee attacks which helps me gain the round in the battlefield. My last healer tried to focus on the surviving part despite those struggles that she was facing but luckily my opponent's down to three now which gives me the number of monsters as an advantage.
Round by round enemy monsters lose their ground to protect and retaliate since they are now less protected which resulted in their defeats in round 6, eliminating the last monster Djinni Oshannus.
ANALYSIS
What I think is that my opponent use ranged attack type monster in a very bad position in the team. And also checking on most of those monsters he is using are all magic attack type monster which he thinks he can fully boosts them inside the battlefield but luckily my summoner didn't let it pass that is why I had my victory in battle.
FULL BATTLE
Full Battle can be seen here: https://splinterlands.com/?p=battle&id=sl_696daa7ad1eb58bd450b2c04616c4417
CREDITS
- Images are taken from Splinterlands / Steemmonsters
- Some of this images are being edited in Photoshop
- Thank you Splinterlands for letting us use images for our post and other promotions for the game.