Hi guys, the challenge of the week with a very interesting card belonging to the earth deck, Goblin psychic is the card of the week and I will do the analysis of the card and a great formation to be used in battle.
Goblin psychic
Edition: Chaos legion.
Rarity: Coomom.
Element: Earth.
Attack: . Magic.
Abilities: Tank Heal.
Skill
- Level 1: card possesses the ability to heal the allied tank, the healing is based on 1/3 of the card's life, this ability is very useful for your ally can resist longer on the battlefield, and very strong this ability combined with other cards that also have healing is even stronger.
For me the healing skill is one of the strongest in the game, and it can give the victory to the weaker team if you know how to use it in the right way, or leave a team indestructible since all damage caused will be recovered.
- Level 4: We will have one more ability released that is the affliction, the card that has this ability to hit an enemy will have the chance that this enemy can not be healed.
An excellent ability against some formations working even against yourself if you have two Goblin psychic in the match the chances are that there is no healing for even one party, very useful this ability can give victories.
- Level 7: Ability to reduce the enemy team's magic attack by minus -1, very strong against mages combined with some other cards it can totally fight the enemy team.
Very strong using against mage combining with other cards it is possible to make the enemy team useless easily if it comes from mages too.
- Level 10: Ability to dissipate positive effect of the enemy.
I don't see an advantage in leveling up because of this skill and it's not, worth the three previous skills to me.
My thought for choosing my cards.
My strategy with a earth deck is very simple, but for it to work I need some cards to make it work correctly, it is very strong against mages and melee monsters, but against long distance attacks it can be a problem, but there are cards that can help in these battles.
Strategy for use with earth decks.
MYLOR CROWLING
This summoner is extremely useful since we will have a card that reduces magic attack and we have the advantage in relation to the attack because the enemy will turn from magic attack and will have the damage reduced, if they don't and come with melee cards We will be able to deal with these cards by using the thorn ability of the summoner, which is activated every time an allied card takes damage from melee cards.
MUSHROOM SEER
Card with the ability to reduce magic attacks, very strong combined with the card Unicorn mustang can take -2 of the enemy attack but to work enemy must come with magic attack, card has a good attack using with the summoner that gives +1 attack is very strong.
QUEEN MYCELIA
Essential card to be used against teams that have snipers and melee monsters since it has the ability to grant +2 shield for all allies, and an excellent card with very low cost that guarantees victories with their shields, a more situational card since it has no effect against mages unless the battle has a rule that magic attacks hit the shield before life otherwise it is of little use in a battle against mages.
GOBLIN PSYCHIC
Most situational card of this combo since for it to work well the enemy team has to be mages since combined with the other cards the allied tank can resist longer to yes able to apply healing in the team, very good to be used when the rule of battle when the speeds are reversed and who has the lowest speed attacks first yes card can always apply healing early in the game.
BATTLE RULES.
The rule of the game: poison, each round all cards took poison damage which is -2 directly to life.
Mana limit: 23.
Decks that can be used: All except life and death..
My thought for choosing my cards.
My chosen summoner was Mylor crowling for the match, I chose this card because if a melee card came I would take damage from the spines and poison, I tried to make the team that could handle all the decks.
Next card chosen was Mushroom Seer, if the enemy came with a magic attack it would have its damage reduced and with the Unicorn mustang combo it would have almost no damage in the match, a very strong card against mages.
My chosen tank was Unicorn mustang if the team came with a mage, this card would hold a lot of damage. Combined with other cards, it is very strong, especially when combined with Mushroom Seer.
My third card was Goblin psychic card to heal the frontline card, having the enemy's attack plus poison it would be of great importance to have a heal in the match.
Finally my last card was Chaos agent to hold back line damage in case enemy came with some sneak or opportunistic card.
FIGHT.
We see the formations of the two teams, the enemy came with a melee card, a magic card, and a healing card, so we were smart, since all our cards will have an effect on the match. When the enemy attacks our tank, he will take damage from the thorns, the mage attack will have no effect since it will be reduced to 1, and with the magic resistance ability of the Unicorn mustang, this attack will have no effect.
I skipped the match, there wasn't much to it but we managed to emerge victorious thanks to Mushroom seer who reduced the enemy's attack and our healer who managed to apply two heals and ended up dying at the beginning of the third round.
Conclusion.
Goblin psychic is a very strong card against other magical faces, but it needs to be used in certain formations to do well. I have shown some cards that can be used together, I always use this combo to play and make some adjustments during the matches taking into account the enemy's history and the details of the match.
Thank you all 😃🙂😃.
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