MATCH RULES
EQUALIZER
The initial Health of all Monsters is equal to that of the Monster on either team with the highest base Health.
HEAVY HITTERS
All Monsters have the Knock Out ability.
LINEUP
General SloanMy main strategy for current match are using Pelacor Arbalest and Prismologist as main damage dealer, so I have chosen General Sloan which able to enhance physical range attack. |
1st Position - Chaos KnightCard come with SHIELD ability are always great to serve as a tanker as they could halve all the incoming physical damage. The issue of Chaos Knight is she did not come with good HP as a tanker, but the EQUALIZER ruleset had solved this problem. |
2nd Position - Pelacor ConjurerChoosing Pelacor Conjurer as my secondary tanker incase Chaos Knight has fallen, FLYING ability and speed of 4 is great in dodging physical attack, and MAGIC REFLECT is good against counter magical damage. |
3rd Position - Divine HealerProvide HEAL ability to allowed the tanker to survive as long as possible while dealing some damage from the back lane. Placing her over here instead of other range attacker if incase both of the tanker has fallen, she would still be able to deal damage in tanker position. (Physical range cant attack at first position) |
4th Position - Venari CrystalsmithAnother healer to keep the tanker survive longer, provide fire power from the back lane while also benefiting from the summoner ability which boosting her attack. |
5th Position - Pelacor ArbalestProtagonist of the week! Pelacor Arbalest come with devastating attack due to his DOUBLE STRIKE ability, but he has a very critical weakness, which is extremely low HP. But with the rule set of EQUALIZER, this weakness has been undone. And with the presence of General Sloan which boosting his attack, it's turning this card into perfect state! |
Last Position - PrismologistAnother card to take the advantage from General Sloan attack boosting, with BLAST ability which dealing damage to target adjacent monster. And come with little armor, which allowing her to tank better if enemy make use of any card with SNEAK ability. |