Can Hamster Kombat Become a Gaming Hub? and My Progress in the Game

in #hive-16792225 days ago

Hamster Kombat is a crypto exchange CEO simulation game played on Telegram that was released in March 2024. Users play it by buying upgrades, completing quests, inviting friends to become the best and increase their income in the game. Although the game has been released for more than 5 months, the game's native token, HMSTR, has not yet been released. When HMSTR is released, some of it will be distributed to all players via Airdrop according to their in-game stats.

Hamster Kombat took the first step regarding its Airdrop campaign by allowing players to link their TON wallets to the game on June 8, 2024. Although there is no clear date for the moment, it was said that the Airdrop will take place in the Q3 2024, so it is expected to take place in September. I hope there will be no delays as this could demoralise the players.

Hamster Kombat was widely adopted by people and reached more than 300 million users in a short time, which undoubtedly made a great contribution to both Telegram and TON ecosystems. The Hamster Kombat team has recently taken an important step and started adding games to the platform, and it looks like they are on their way to becoming a gaming hub.

In the Hamster Kombat game, Keys are stated to be a valuable asset, and users will receive HMSTR from the airdrop according to the keys they have, and will also earn income according to the keys they collect in the future. And right now, the only way to collect keys is by completing the minigame and playing games on the Playground. And as users play games, they can collect keys, and currently, a maximum of 4 keys can be entered per game per day. There are currently 9 games on the playground and I would like to point out that it is not yet clear how much income users will earn from these keys.

Stepping into the gaming industry is a really important step, so I think Hamster Kombat is making a smart move. If they can satisfy their users in terms of revenue and encourage them to play, they can really do big business. So why?

The gaming industry accounts for $300 billion in annual revenue, 72% of which comes from mobile games alone. And there are currently over 1.6 billion people playing mobile games, and that number is projected to reach 2 billion by 2030. It seems clear that games are one of the most effective ways to introduce billions of people to the world of Web3. If they take the right steps, we could see hundreds of games added to Hamster Kombat in the future, but the way to do this is to please the users. We'll have to wait and see if Hamster Kombat becomes a gaming hub.

My Progress in Hamster Kombat Game;

I have been actively playing Hamster Kombat for about a month now and I am currently at the Grandmaster level and I think I will reach the Lord level soon. Even though I don't spend much time in the game, I prioritize leveling up the ones that earn the most per hour and play every day to increase my earnings. I put a lot of emphasis on doing all the daily quests and collecting all the keys in the playground, as well as leveling up the most profitable ones.

My current hourly earnings are around 4.63 million and I have 486 Keys. The games on Playground are pretty basic for now, so collecting all the keys is pretty simple. It has become quite interesting to follow the developments regarding Hamster Kombat and like all players, I am also eagerly waiting for the Airdrop, I hope it will happen soon. And hopefully they can do what they say and keep their promises and most importantly meet users' expectations. We'll wait and see.

What do you think about the Hamster Kombat game?

If you want to join the Hamster Kombat game, here is my reference link.

All Images Taken from hamsterkombatgame.io

Thank you for reading.
@rtonline

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