🔥 This is my reason why Qid Yuff is Great! 🔥
QID YUFF
Edition: DICE ⬜️
Rarity: RARE 🔷
Element: FIRE 🔥
Ability: PIERCE ⚡️
Good Day everyone! Today, I want to feature a unique summoner that I don't see as much use at it should have. This is one of the summoner that I often thanks to the unique strategy that it offers. Qid Yuff is a Fire Summoner from the Dice Edition that gives your entire team the Pierce ability. I would like to show you the benefits of this card and how to use it effectively on battles. One of the biggest bane of melee and range attackers is the armor of the opposing monster. A single armor can be a deciding factor if you win or lose. This is specially noticeable if you use the Fire element which is filled with strong melee monsters. That is the reason wny you will want to use Qid Yuff and its Pierce. The best example of monster to pair with this card is Grum Flameblade can deal massive amount of damage while also boosting its stats as it grabs some kills. Now, you may not believe this immediately just by reading a random person's blog so here is an example. You can check out the game replay here: Click Here! You will now see the power of Qid Yuff with PIERCE!!! 🔥💥🔥
Ruleset ✔️
Spreading Fury
All Monsters have the Enrage ability.
Increase Melee attack and Speed when damaged. Values are multiplied by 1.5 and rounded up. Prefer Melee monsters with Sneak, Opportunity in the back row.
Mana Cap
25 💥
▶️ Initial Game plan: ◀️
Okay, this is the best ruleset to use this strategy. Not only that the enemy will not be protected under its armor thanks to the pierce ability but the enrage will also buff my team into a unstoppable force. Once Grum Flameblade was paired up with this two abilities, securing a single kill means winning the whole game. 😎
League Level
Bronze I League
My Line-up 🔥
Summoner:
Qid Yuff
✨ EFFECTS ✨
Piercing
If Melee or Ranged attack damage is in excess of the target's Armor, the remainder will damage the target's Health.
▶️ Purpose ◀️
Qidd Yuff will give the most important buff you can give a melee monster in a fight since pierce will tone down one of the biggest weakness of melee and range attacks which is armor.
Range attackers 🏹 as they destroy their opponents thanks to Qid Yuff 😆
Monsters 👾
Frontline:
Grum Flameblade
🎇 STATS 🎇
Mana:
11 💥
Speed:
1
Melee
4
Range:
0
Magic:
0
Armor:
5
Health:
10
🎇 ABILITY 🎇
Blood Lust
Every time it defeats an opponent, it gets +1 to all stats
In the Reverse Speed ruleset, -1 to Speed
Void Armor
Magic attacks hit this Monster's armor before its Health
▶️ Purpose ◀️
He will serve as the main tank since he has a good Armor and a Outstanding HP. This card will be the main beneficiary of the effect Qid Yuff. The combination of Blood Lust, Void Armor and Peice will be too brutal for the enemy to handle specially on lower league. No one will be safe against Grum Flameblade anymore. They cannot hide under their armor anymore!
Me laughing as Grum Flameblade 🔥 destroys the opponent's entire team alone. 🤣
Secondary Tank:
Junker
🎇 STATS 🎇
Mana:
11 💥
Speed:
1
Melee
2
Range:
0
Magic:
0
Armor:
0
Health:
7
🎇 ABILITY 🎇
Reach
Melee attack Monsters with the Reach ability may attack from the second position on the team
▶️ Purpose ◀️
Junker will be my secondary frontline incase that Grum Flameblade died. With it's good health, decent damage and decent speed, it could dish out some good damage while absorbing the enemy blows in return. It is also a great partner of Grum Flameblade since they will target the same opponent and they benefits on the same buff.
Range Attacker:
Scavo Firebolt
🎇 STATS 🎇
Mana:
4 💥
Speed:
2
Melee
0
Range:
2
Magic:
0
Armor:
0
Health:
4
🎇 ABILITY 🎇
None at Level One.
▶️ Purpose ◀️
I choose Scavo Firebolt since it will target the same monster as Grum Flameblade. Not only that, it also has a higher speed stat than Grum which is a good thing since we want Grum to be the one to knock the target out. Scavo Firebolt may not benefit much from the enrage ability but the pierce is powerful enough of an ability to go with this card.
Backline Defender:
Scorch Fiend
🎇 STATS 🎇
Mana:
0 💥
Speed:
2
Melee
1
Range:
0
Magic:
0
Armor:
0
Health:
1
✨ ABILITY ✨
No Ability at Level One.
▶️ Purpose ◀️
Lastly is Scorch Feind with the job of protecting the backline as long as possible. With its small HP, Scorch Feind will surely attract the attention of Opportunist which is very beneficial to my team.
⚜️ Round 1
The game started with me getting lucky that the opponent decided to place a low health unit in front! It gives me a great opportunity if Grums was the one to grab the kill here, ensuring me a Blood Lust boost.
⚜️ Round 2
Sadly, two of my monster is already down. This is not good! The enemy still has five monsters that is being boosted the effect of Tarsa. The Demoralize of Disintigrator is also a great wall to face since it significantly weakens my team. But the good news is Grum did managed to grab the kill.
⚜️ Round 3
This battle is tough ! The only monster remaining in my team is Grum while the enemy team still has five of its monsters. But little did my opponent know, all of the condition for my team to win was met. It's time to win this game. 😎
⚜️ Round 4
Grum Flameblade Managed to grab a kill but was down to its last 5 HP! The opponent keeps on launching their massive damage against my single monster. I don't know how much longer will my Grum Flameblade will last! 😨
⚜️ Round 5
Grum one-shotted the enemy Uraeus even with armor. No one is safe! The armor Blood Lust gives is keeping Grum alive and the Speed boost is providing a great dodge chance, keeping it alive longer. Only three HP is remaining before Grum falls! 😱
⚜️ Round 6
Grum is the first one to attack, one-shotting the enemy monster once again! The Armor is up and Grum is safe once again from the enemy damage. Imagine if the enemy also used Qid Yuff. The game is surely over in an instant, declaring my opponent the victor. 😂
⚜️ Round 7
One fell swoop, the enemy fell on the ground as a lightning fast Grum attacks with the force to slay any monster in one hit. grum Flameblade won us the game single-handedly! 🎉🎉🎉
Result ☠️
In the end, I won thanks to the great support of Qid Yuff gave my Grum Flameblade! Grum became unstoppable thanks to the pierce ability that Qid Yuff gave.
What a surprise! ✨
🏳️ Did your strategy work?
YES in a very successful way! Not only did Grum Flameblade outlast the opponent and secured us the victory but I was also managed to show the potential Qidd Yuff can offer in a team.
🏳️ What will you try differently next time?
I could try adding more variety of monster that will benefit Qid yuff's effect while also supporting Grum Flameblade for a more devastating combo!
🏳️ Did I like this strategy? Why or why not?
Yes and if you always reads my post, you will know that I frequently use Grum Flameblade on my match. Not only that using grum is thrilling but with Qid Yuff, you eliminate one of Grum's weakness, securing a better chance for victory!
🏳️ Do I like QID YUFF? Why or why not?
Of course I do! His mana level sits on the sweet spot where it is not too large but is still strong and usable on multiple scenarios. The pierce ability that this card offers not only works on one kind of monster but will benefit multiple type of cards that you have. For example, On weak magic, having pierce on your monster card that deal damage will exponentially be more useful rather than those that don't have this kind of effect. Not only that, It is CHEAP RIGHT NOW!!! Even if it is from the Dice Edition, it is underrated enough that it is foolish not to buy this card!
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About Me
I am Shineko009 and I post Art, Spinterlands and sometimes Writing here on HIVE. I love watching Anime and Vtubers and I also enjoy listening to TWICE that is why I always reference them in my blogs. 🤣 Feel free to follow me if you enjoy this kind of content! ❤️
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