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In my last post, Soul Bound Reward Cards First Look, I covered all 43 new reward cards with the caveat that some cards would likely be changed as testing progressed. Here are the 13 changes.
Iidryi Fyre
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Changes: -1 Speed, -3 HP, Redemption replaced Magic Reflect
Thoughts: I was pretty bummed to see this change. Not so much about the speed and HP, but really bc I was hoping for a good Magic Reflect monster for Fire. Redemption isn't a bad replacement though.
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Kulu Mastermind
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Changes: Oppress replaced with Opportunity, Shield moved to higher level
Thoughts: I'm glad they got rid of Oppress. Opportunity is gonna make this card an absolute monster. This is going to be a fun card with Possibilus and Deeplurker.
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Thane Newsong
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Changes: Replaced Tank Heal with Headwinds
Thoughts: I don't play in Champion so I'm not as concerned about this change, but I think Headwinds is a good change. There's already plenty of Tank Heal options for Earth and this will helps to reign in some of the more nasty Ranged lineups.
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Terraceous Hulk
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Changes: Replaced Shield with Void Armor
Thoughts: I'm a little bummed to see Shield go away, but he still stays pretty strong with Void Armor. Pairing this one with Immortalis is still going to be a great option for shutting down those pesky Magic spams. You won't have the added protection from Shield, but there's plenty of Tank Heal options to keep things going.
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Imperial Knight
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Changes: Removed Heal
Thoughts: I'm sad to see Heal taken away, but I'd rather see that abiity go instead of Magic Reflect. Not the best change, but also not the worst.
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Aves Sturgis
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Changes: -1 HP, Camouflage replaced with Redemption
Thoughts: I liked Camo on this card but Redemption is a nice fit as well. 3 HP feels a little low but shouldn't be too much of a problem with a good Taunt monster.
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Iziar
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Changes: Removed Magic Reflect
Thoughts: I had a feeling this one was coming. Again, I'm sad to see Magic Reflect go, but this is still a top tier card and I can't wait to start using it.
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Wily Coyotian
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Changes: +1 Speed, -1 HP, Removed Dodge
Thoughts: This card is still a low mana beast. Losing Dodge kinda hurt but you can always use the new Legendary Death Summoner to regain it. I can't wait to see how this card does in Little League.
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Revenwood Warden
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Changes: Removed Camouflage
Thoughts: This one hurt but at least we still have Protect. Now you'll just have to put a little thought into protecting this card from Sneak attacks.
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Octavia Shadowmeld
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Changes: Replaced -1 Melee with -1 HP
Thoughts: I absolutely hate this change. This was the one summoner I was really looking forward too. It was basically a Modern Zintar Mortalis but now, it's half a Thaddius Brood with the ability to play a Gladius Card.
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Will-O-Wisp
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Changes: -1 Speed, -1 HP
Thoughts: I thought Will-O-Wisp was kind of a weird when I first reviewed it, but since they've released the new Legendary Death Summoner stats, I'm looking forward to it. Good luck hitting this one!
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Kra'ar Xoc
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Changes: +1 Speed, Removed Triage
Thoughts: I'm sad to see Triage go, but I think is still a pretty good card and of course, being a Dragon, you'll still have the chance to run double Weapons Training.
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Clockwork Aide
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Changes: Replaced Cleanse with Rust, Replaced Slow with Strengthen, Removed Inspire
Thoughts: This card was pretty nuts in its original form. It's definitely toned down a bit now, but still looks decent. I'm a fan of a 4 mana card with Swiftness and the new abilities are still very useful.
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Closing Thoughts
Overall, I think these are some pretty good changes. I may be sad to see some things go, but you have to remember to look at the set as a whole and how it interacts with the other sets. It's easy to get mad about a change to this card or a change to that card, but it's a lot more frustrating when something combos well enough to break the game (Yodin/Llamakron pre-Chaos Legion).
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Thanks For Reading!!
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