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Scavo Technomacher is the only monster I use that has one speed. Because of this, he will be the most speedily deployed monster, and, owing to his explosive weaponry skill set, this monster card can have a blast attack if landed on the opponent's side.
This week's blog's Battle Mage Secret Challenge is called Broken Arrows. Familiarize yourself with this icon so that you may plan ahead and making sure that you can not use Range Attackers from entering the fight zone. This Sysmbol is to ban Distant Attackers for entire duration of the game.
I immediately realize that range attackers are now forbidden, but there's a glimmer of hope when I look at the third rule, which is I can use melee cards to play with Super Sneak.
The 42 mana cost is relatively costly for an ordinary play, so I can essentially exploit high mana cards like Djinn Muirat, which costs 9 mana, and Harklaw, which costs 8 mana, and employ legendary summoners Astral Entity with a mana of 6, who are ideal for this type of game.
There are many different elements to choose from, like the fire and dragon combo, but I choose to use the death element as it has an Astral Entity triple buff that gives negative two armor, dodge, and resurrection. I am determined to come out on top in this fight, and if my opponent uses high mana cards on the battlefield, I can use my Harklaw and Djinn Muirat Giant Killer abilities.
Battle Mage Secret Strategy
When applying a Super Sneak Rule set and properly handling the sneak powers, Astral Entity is one of the best to do it and my favorite summoners to play here. I selected it despite the restriction against broken arrows because it allows me to dodge and reverse speed will elevate the power of the dodge, which allows me to take advantage of the opportunity to evade attacks against slower monsters.
Early Match up
Reverse Speed is activated, so I use Ever-Hungry Skull because it has 10 armor but only 1 health. The intriguing aspect is that my opponent did not use magic attacks to break through heavily armored monsters like my Ever-Hungry Skull, and it has thorns to harm it from melee attacks. I have also added Pelacor Deciever to provide sub-support in case Ever-Hungry Skull is killed instantly by sneak attackers. Since these two monsters are flying, it is difficult for my opponent to hit an attack, but they have the same four speeds.
Mid-Game Encounter
Ever-Hungry Skull fulfills its role as a reliable anti-sneak attacker tanker. I honestly believed that I would take a lot of damage from the forefront, which is why I'm concentrating on my Harklaw capabilities. However, I was mistaken, most of the damage is absorbed and dodged by my Ever-Hungry Skull, and it also manages to survive and avoid many attacks. by using its thorns ability, which deals terrible melee damage to my opponent's monster cards, while its heavy armor and resurrection help him to endure more damage and survive longer time.
End Game
Here is my current position after 11 fights played and four victories. I'm glad that despite my best efforts, I was unable to defeat tougher opponents and managed to secure four victories, one of which came from using the Broken Arrows rule set to dominate the fight against Ispeyscowboy.
Splinterlands Battle Link ✍️
Ranked Battle
Bow & Arrows are Banned