Good day everyone, Participate in another challenge SPL from The People's Guild @thepeoplesguild, and come and join too sharing ideas. Check out the challenge post HERE. I would make some suggestions regarding the ability to highlight bursts for 1 or 2 rounds. This is my ideal combo for each element.
Fire Element
RAGING INFERNO: All friendly fire units not more than 7 healths gain + 5 melee attacks for 1 round.
Ability Combinations: It will pair well with Bloodlust, Piercing, and Inspire for extra damage.
Water Element
ABYSSAL ECHO: All magic and range units will target first the lowest health for 1 round, it ignores Taunt and Camouflage ability.
Ability Combinations: Lowest health is sometimes the most prominent and annoying to defeat hence Piercing and Double Strike are most likely well combo on this to dominate early rounds.
Earth Element
SPEED SNARE: An ability that can halve the speed of all opposing monsters for 1 round. The speed reduction is based on your monster's higher speed stat
Ability Combinations: This ability works well with the Slow ability which significantly reduces more of the opposing team's speed stat.
Life Element
VITAL ARROW: When a ranged attack deals damage, the attacker gains health equal to the damage dealt, even exceeding their maximum HP for 2 rounds.
Ability Combinations: Double Strike for extra damage and will then gain more health.
Death Element
SPECTRAL TERROR: All friendly Death Element monsters, causing each successful hit to reduce the opponent's speed by 1 for 2 rounds.
Ability Combinations: It's a good combination with Swiftness to ensure a high chance of hitting the opponent and applying Spectral Terror.
Dragon Element
SKYFURY: An ability can increase the damage of all dragon-flying monsters by 2 for 1 round.
Ability Combinations: This is kind of a broad combination prioritizing all attacks but for ideal choice, Swiftness is the best for the high chance of attacking first.
Neutral Element
NULLIFY: This ability can temporarily disable the opponent's immunity abilities for 2 rounds.
Ability Combinations: Once it applies the target, the best combo for this is by debuffs or status effects, such as Stun, Poison, and Affliction or overwhelm the opponent in damage.
This is my idea of what I could put for this DOMINION set temporary burst skills for 1 or 2 rounds. I hope you like these abilities I've created and once again have a nice day.