Wyrm Rage: Utilizing Weapon's Training

in #hive-1332318 hours ago

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Good days Splinterlands community, Today I will share another interesting battle, highlighting Weapons Training with high magic stats. The Dragon element is incredibly versatile, offering a wider selection of cards—especially in high mana cap battles. Dragons dominate the battlefield, often soaring above their opponents with the Flying ability, which not only helps them survive Earthquake rule sets but also grants a 25% chance to evade melee and ranged attacks. One of my ideal picks is Chaos Dragon, known for its devastating Blast damage and unpredictable random attacks. However, this time I will be utilizing Rage with its Weapon Training ability to give magic damage stats to non-attackers. I will be using my main account this time, to rent and use Rage in most battles modern format.

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Rage is a powerful dragon splinter unit that excels in battles due to its high magic attack, durability, and support abilities. With Flying, it gains an advantage in evasion, while Void helps it resist magic damage by 50%, making it a solid choice against magic-heavy lineups. Life Leech allows it to sustain itself longer, growing stronger as the battle progresses increasing health per hit of enemy health, and Affliction can disable a target enemy healers. Additionally, Weapon Training enables it to boost allies without attacks, increasing its team synergy.

This unit is particularly effective in rule sets like Fog of War, where Sneak and Snipe are disabled, allowing it to attack freely without worrying about positioning. It is also good in Noxious Fumes, as its high health and Life Leech can help it outlast poisoned opponents. In the Magic Only rule, Rage becomes an even stronger choice, dominating enemy teams with its strong magic attack while resisting incoming magic attacks through Void.

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Into the battle: https://next.splinterlands.com/battle/sl_c0ebb5f419bc5fc33532623e636d5f4b

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This battle has Deflection Field and Tis & Scratches rule sets, a 58 mana cap, and inactive Life, Water, and Earth elements. Given the high mana cap, I opted for the Dragon element, selecting Quix the Devious as my summoner to reduce the opponent’s speed and ranged attack, ensuring my team gains the advantage in speed. My lineup is as follows Arkemis the Bear as the main tank, Void Dragon as a secondary tank with strong magic resistance, Cabalist as my primary magic attacker against high-mana targets, Riftwing for support, and Rage as my core unit, serving as a magic damage dealer, tank, and support. Lastly, Runeseer Sevaya adds extra team support. Since both Riftwing and Runeseer Sevaya are non-attack units, they perfectly combo Rage’s Weapons Training ability. My strategy focuses on a magic-heavy lineup overpowering Rage and Runeseer Sevaya.

Meanwhile, my opponent also chose the Dragon element, deploying Sthispa as a summoner to grant Phase, improving their team’s dodge chance against magic attacks. Their lineup consists of Pelacor Deceiver, Rage, Riftwing, Berix Snakeye, Arachne Weaver, and Chaos Dragon. Both of us utilize Rage’s Weapons Training respectively, but I see the troublesome in their team as Riftwing, Rage, and Chaos Dragon due to their strong abilities. However, I think Berix Snakeye might not be an optimal pick, especially against Quix the Devious, which weakens ranged attacks. With my strong magic lineup, superior speed, and Arkemis the Bear as a frontline tank, I feel confident in winning this battle.

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As the battle prpgressess, my Cabalist played an important role in taking down the opponent’s Rage, thanks to its Giant Killer ability. Once Rage was eliminated, the rest of the enemy lineup was swiftly dealt with. While some of my attacks were missed, my speed advantage has a higher chance of landing hits, allowing my team to maintain control and win the battle.

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The battle ended in Round 4, with Chaos Dragon as the final target. The opponent's Rage didn't perform effectively, possibly due to poor synergy or just bad luck....

Utilizing Berix Snakeye to boost Riftwing wasn’t an ideal choice, even considering the Close Range rule set.


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A Big Thanks! for supporting me, being here, and coming this far. I hope this strategy utilizing Rage weapons training assists you with some of your battles with these rule sets.

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Credits:
Edited the Design photo Splinterlands Modern League using PicsArt
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