Let's go for another Battle Mage Secrets event, there must be about 10 rules left ^^, today's is What Doesn't kill You, the name of this rule is very curious, but it makes everyone angry quickly, the match chosen was in the modern format by the silver league.
🌟 WHAT DOESN'T KILL YOU 🌟
Rule | Description |
---|---|
WHAT DOESN'T KILL YOU! | All monsteres have the enrage ability. |
What Doesn't Kill You is a rule with a funny name, it doesn't have any debuff related to it, it only strengthens the creatures that have already received some damage, it is worth remembering that damage increase is only for the melee type, but the speed is increased for any wounded unit including units without an attack, that is, to make the most of this rule you must use units with melee damage and in some way it has to be injured in combat.
My strategy in this rule is to always use a robust tank with medium or high speed to gain a lot of value when it gets wounded, I also like to put magic damage in the line-up to surprise the opponent even though I know it won't increase the damage if is wounded, and what mana is left over I place good DPS and/or Supports to make my tank last on the front line.
Best Skills
Abilities | Nome | Description |
---|---|---|
Backfire | It is excellent if the unit is injured, as it will increase speed and consequently the chance to dodge to activate this skill. | |
Forcefield | Depending on the amount of mana in the match, there is a high chance that wounded units will deal more than 5 damage due to Enrage, this ability practically neutralizes this absurd damage. | |
Martyr | Not that it's directly good for this rule, but as its buff increases all attributes, enrage will become even stronger. | |
Dodge | The speed of a unit injured with Enrage is increased considerably, imagine with the dodge bonus of this skill, it will certainly dodge several attacks. |
⚔️ My Team ⚔️
Card | LineUP |
---|---|
Summoner : Great summoner to face the armored-up rule, where players tend to place units with magical damage to bypass this armor bonus, still managing to take 1 HP from all units. | |
Tank : I don't think he's the best option to shine in the "What Doesn't Kill" rule due to his healing that can take away the enrage bonus, but this healing can help keep him alive longer in the match, since there's no support for him. | |
Off-Tank: Excellent set of skills, its only weak point is its lack of attack, something that was overcome by positioning Skok at its side. | |
DPS: Great unit, it's a shame I only have it at lvl 1 yet, its main ability is excellent if positioned alongside non-attacking units. | |
Suport : Another unit to receive Skok training, this one still has a very low cost and will still be able to hit averagely. | |
DPS: Good damage and cheap, you'll even be able to increase Cursed Wenduku's thorn damage. | |
Suport: Simple and direct, it will only hit and nothing else. |
🤜The Battle 🤛
Analyzing the match: My opponent also used the summoner Thaddius Brood, it came with a lot of magic damage due to the Armored-UP rule, his off tank can cut the healing of my Cused Windeku and the Magi necrosis will easily take down my bat, my biggest advantage is in damage on the table I have 10 against 8 of my opponent in the first round, very balanced match.
Round 1 - A very hectic round, Magi Necrosi dealt 4 damage to my RiftWing with his Oppress skill, and almost at the end the opposing Windeku was knocked out.
Round 2 - Right at the start my Cursed Windeku knocked the opposing Off-tank out of the match before it even stopped my Tank's regeneration, then my Zubat was knocked out by the heavy damage of Magi Necrose, and almost at the end of the round the Life Sapper was also eliminated by the simple damage of Skok.
Round 3 and 4 - The opposing RiftWing accumulated a lot of HP during the game, being able to withstand two whole rounds on the front line, even managing to hurt my two archers with its backfire, no unit left the game in those rounds.
Round 5 - Finally victory arrived, Cursed Windeku took advantage of the speed bonus from the "WHAT DOESN'T KILL YOU" rule and dealt a lethal blow to the opposing Zubat, Magi Necrose didn't have that much HP being eliminated by the Xenith Archer.
🎊 Conclusion 🎊
My strategy didn't work very well and was countered by the opposing summoner leaving my 3 magic units with only 1 damage, my RiftWing did almost nothing in the game, as it received hard damage from Magi Necrose, The great highlight was for my tank the Cursed Windeku reached the end of the game intact and without any support to help it stay stand, my archers did very well, but almost died to the opponent's RiftWing.
As you can see, the "WHAT DOESN'T KILL YOU" rule is very interesting, it only applies a good buff to melee damage and speed on wounded units, units with a lot of HP take better advantage of this buff, as they can stay alive to use the buff in the next round, the high speed also left the RiftWing with an excellent evasion, imagine if it had the Dodge skill, another detail is the magic damage that can accelerate this buff on the opponent by passing through his armor.
Game Link: Splinterlands
Battle Link: ZALLIN Vs. JAYSIEG
MELEE MAYHEM | NOXIOUS FUMES | WANDS OUT |
RISE OF THE COMMONS | SILENCED SUMMONERS | LOST MAGIC |
ODD ONES OUT | REVERSE SPEED | LOST LEGENDARIES |
LITTLE LEAGUE | KEEP YOUR DISTANCE | HOLY PROTECTION |
GOING THE DISTANCE | FOG OF WAR | HEAVY HITTERS |
FEROCITY | EXPLOSIVE WEAPONRY | HEALED OUT |
FIRE & REGRET | EVEN STEVENS | EQUAL OPPORTUNITY |
EQUALIZER | COUNTERSPELL | CLOSE RANGE |
BROKEN ARROWS | BRIAR PATCH | AIM TRUE |
BACK TO BASICS | ARMORED UP | AIMLESS |
Image sources: https://splinterlands.com/ and Splinterlads Free divider by freeztag