One of the things I like about @risingstargame is that you can play it in different ways. You can go all out for maximum earnings or you can do the various side-games and missions to achieve various goals.
A while back I decided to try and get all the crafted production cards. I got there after 2447 missions. Each of those costs 1000 Starbits and takes five minutes. I got that set at the start of this year and moved onto the drums cards. I already had some, but it has taken me over six months to complete that set.
D3133 was the last one I needed. It was relying on me getting the Gold Stands part, which seems to be rare. I got plenty of the other gold parts along the way, so I have crafted lots of cards I did not really need. I tend to do the production lessons to top up my skill, so the drums cards only really add to my total cards in the league table where I am currently in 21st place. I will never have as many total cards as most of the people above me, but I am 3rd for unique cards.
So I could go for the guitar cards next to be a completist. There are only the three different crafting missions so far. I know of at least one person who has complete sets of all three.
I do not run crafting missions all day. Generally I run the normal ones to top up my Starbits, but I do pay StarPro to do the Promote Fan Club missions to get all the cards that gives. It looks like only seven people are keeping up with those. I got the latest one (FC86) today and it shows that one two have been issued so far. I am not sure if anyone is selling the latest FC cards, but they are really rare. Most do not really help you in the game, but this one did boost my fans. I do crafting missions to use up spare energy.
@trentonlundy1 was on the earliest legendary card. He lost control of his original account, but is now near the top of the game league. You should check out his funky music.
I do not have all the legendary cards as they are pretty expensive and I need my $HIVE for powering up. I mostly fund my game habit with what I earn in the game. I also buy a fair few music NFTs in the game that help my unique count.
The game developer @atomcollector (aka @jux) keeps adding new features. I have not got into the raves sub-game, but that seems popular.
This is where I stand for now. I intend to keep on playing.
Rock on!